Glad you enjoyed it!
Grady Shoemaker
Creator of
Recent community posts
Thanks for the feedback! We’re actually planning on not only updating this release of the game to be more polished, but also releasing a full version of the game with lots more levels and mechanics!
We actually did change the direction chevrons to arrows and we think it makes it easier to tell what will happen at a glance, so stay tuned for the update that fixes that! We’re working on implementing some good sound effects that will enhance the feel of the game, as that has been easily the most common suggestion we’ve received.
61 is a good score! Glad you enjoyed the game :)
Music and sound effects are in the pipeline! Stay tuned for a full release of the game.
Right now, it’s supposed to be extremely difficult to paint all 81 tiles, so it’s more of a high score challenge to see how many you can paint. In the full version, we’re planning on having different levels, as Cooper mentioned.
That’s a good thought about the balancing, right now the game just generates a random sequence that’s guaranteed to be possible within a certain number of moves from the player’s current position, but I didn’t really put any thought into making sure the sequences are complex enough. We’ll discuss it and maybe consider changing it in the game’s full release… (stay tuned for that!)