I like this a lot conceptually and I think it does have a fairly good execution. IMO the house is a little bit disorienting and hard to get around, and even if that is the intent, it still makes the game a bit frustrating! I liked the puzzle in this and I think it was challenging but fun, though it did take me a while to notice the hourglass. I didn't end up seeing what the watering can does though, or the safe, or the water pipe so Im interested to see what I missed there, because I didn't find out through normal gameplay.
graceluhning
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I think this game needs a controls page!! Also, it took me a super long time to figure out i needed to go up at the purple building. when youre on the buildings though, the game thinks you're still flying, so I softlocked myself like three times. The concept is super funny though!! I love the silly kangaroos and gators!!
I think this game is a fun satire on working corporate. It's quite silly and aesthetically pleasing. The colors on the home screen are slightly eyestraining my opinion, especially when you’re going through the files on the computer, and the window for the inbox is too small for the amount of emails you can have at a time. The little details are really fun in this, and I think it's cool to click around. There is a lot here! I think the easter eggs are the coolest part, but the gameplay is sort of lacking in exchange, as it gets very repetitive pretty fast, and it's honestly hard to figure out which responses are right. I usually find that I think I have two responses that are similar, but they’re wrong, and I can’t figure out why. I honestly am curious to know how this was coded because it's a really interesting concept, I feel like it just falls slightly flat due to the aforementioned notes. I think if it were only one response, it might be easier to decipher and you could increase the email frequency as a result!
I also think it would be good if there were a few more tasks in the game. Like I said, it's a bit repetitive, but maybe you could randomly have a document to write where you have to spam letters on the keyboard, or a clicker where you have to force something to load faster, just as ideas. I think more tasks could add a lot more interest to the game, especially because the game is timer-based. There is a point around the 1 minute mark where I get kind of bored.
It is very fun for a little while, and I think it has a lot of potential and it has a lot of great work in it!
Really nice models and movement of the platforms in this! I think the low poly style is quite nice. I think the camera angle is too close to the character for the platformer, and the character is too floaty, it took me a while to figure out the jump I needed even on the first level. Also, I'm not sure if the sliding is intentional, but its kind of annoying. Otherwise, I think foundationally its pretty cool, and I like the weather in the game!
Lots of potential here! I can really see myself getting addicted to a game like this, especially if it was endless. I think there's some balancing issues that could use some work, such as how sometimes theres a huge amount of birds on the screen and sometimes theres like one, and also how u can just fly past all the books before they even have a chance to throw at you. I also had the issue where you have to refresh several times before the game starts! Its a super silly and fun concept, and with those balancing fixes I think it could be even better!
The visuals are really nice!! The boss totally reminds me of something from Madoka Magica!! The shotgun is definitely the hardest weapon to use, but otherwise really satisfying to kill the evil fairies. I also think it could benefit from a reload feature! All in all really solid and im totally WOWed!!




