Ok, I watched it and again - thank you so much for playing! Watching someone actually play your game for the first time is an incredible feeling, even if the game still has a long way to go. It's one thing to build something, and it's another to see someone genuinely experience it.
Your video really highlights the areas that need more attention, and I’m also happy to say that a lot of the things you mentioned are already in progress.
I definitely need to improve the tutorial and make the core mechanics much clearer, especially things like opening packs or understanding how systems unlock.
Regarding sticker rarity, that’s not implemented yet, so the “Nothing Rare” part is totally valid for now 😄
About the rock being grey - the idea was to introduce a basic biome distinction for stickers. You can also see a small hint at the bottom of each card showing where it can be placed (if there’s no restriction, it can be placed anywhere).
Moving stickers is something I’ve been discussing a lot. The original idea was that stickers themselves are permanent, while buildings could be moved or destroyed. But you’re absolutely right that players need more freedom to decorate their world, so I’ll definitely explore better solutions here.
Storage and villagers are already in the works. I’ve been testing pathfinding and slowly introducing these systems, so they should start coming together soon.
You also shared a lot of really great ideas that I’ll definitely explore and experiment with. I’m truly grateful for the time and effort you put into this. It’s hard to describe how helpful this is, and I’ll do my best to live up to it 🙌
One quick question from my side as well 😄 I noticed you were mostly collecting resources by holding LMB, but dropping them one by one. Was that because it wasn’t clear that you can drop them in a similar way, or was it just more comfortable for you like that?
