They're in the desert south of Dred Valley. The edgelord with spiky hair will go there trying to revive his sword and you'll get a quest to find him if you go to the Red Phoenix guild house.
gotthat
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This game has a really cool new concept, cool invasion combat system and sizzling hot animations. I hope it will thrive ; ) I'll give some feedback to help it grow. Following are things that confused me and need either an indication on the UI or need to be mentioned in a click-through tutorial:
- I found out by accident that the map view doesn't show the whole map but it can be dragged around to see more territory behind the edges. Arrow buttons at the edges of the map can be shown to move the map and/or a tutorial step about dragging it.
- The indicators of remaining actions and remaining days till birth can be guessed by their behavior, but an on-hover tooltip and a tutorial step would be helpful.
- When attempting exploration I expected to send a monster to each of the places I clicked to explore but didn't see anyone moving on the map. It's not obvious that the protagonist is the one exploring, not the monsters (until you see a sex scene of course). Maybe her location could be indicated with her portrait on each level of the map. On the overworld hexagonal map she'd be in the kingdom's hex, on the kingdom's map she'd be in the secret garden and on the secret garden's map or an invaded hexes map she'd be in the purple forest or wherever she explored last.
- It's unclear what does releasing a monster do and why does it add a week to the time it takes to invade a new territory? My first assumption is that releasing a creature will make it findable with exploration on this map and so its skin can be collected as materials.
- I assume that collected materials will add crafting mechanics. I hope that it will somehow increase the number of hearts I can use at the start of combat or maybe increase the number of actions per day a bit. Or unlock new sex scenes as the creatures would consider the protagonist to be of the same species as the skin she used to make a dress.
- I think that monsters that die in combat should be removed from the army. This way there's more risk and more thought needs to be put into invasion. Also it will bring more value to breeding.
You've got a nice dating sim going, but in the current version (0.40) there are two important problems to fix:
1. Currently the energy bar limits you to only 5 interactions per day. But you can have more than 5 girls to talk to, so you don't even get to talk to each girl once per day before running out of energy. This makes the times-per-day skill upgrades useless.
To solve this I recommend removing the energy bar mechanic and only keep the per-girl limit to interactions.
2. The second and bigger problem is that there are a lot of locations, characters and character scene menus (personal, group, etc) that can be clicked only to find out that there is no new content there. So literally most of my time playing is spent clicking around menus in search for any new unlocked scenes. If all of the scenes are anyway locked in a sequence behind some other scene and they are all part of a romance storyline with a girl, then players naturally expect to find a way to progress in that storyline by talking to that girl.
To solve this problem I would:
- Hide locations and girls that have no unlocked content (that I can't interact with yet).
- On each girl's page remove the personal and group scene lists. Unlocked sex scenes can be seen in the gallery and other scenes don't need to be replayable.Instead of the scene lists show just one button to continue this girl's storyline. If you need a higher relationship level to continue with the next scene in her storyline, then the button would be disabled and saying e.g. "Reacl hevel 4 to continue".
Look, whatever you think this game is at first glance - it's ten times that, and also nothing like that! Content-wise - I've been playing for weeks now and I might be nearing one of the endings. Quality-wise - I'm totally hooked and can't wait to see what'll happen next. It's funny, it's imaginative, it's sexy, it's scary, it will keep you guessing. The pacing is great, the writing is saucy. Each character actually has a distinct and memorable character. It just keeps getting better and better! And I already can't wait to explore other decision branches after I finish my first playthrough.