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GothicMoon

32
Posts
1
Followers
14
Following
A member registered Oct 24, 2022

Creator of

Recent community posts

Very ambitious idea! My biggest piece of feedback is that the controls are a little unintuitive, and the copter doesn't always face the exact position of the mouse

Congrats on the first project! Aside from what other commenters have already suggested, I would say consider adding a small easy introduction level to get a feel for movement before having to tackle the tight difficult sections

Really like the idea, and there's a lot of potential with operating all the different individual parts. I did find it overwhelming at the start though, maybe the tutorial could spend a bit more time introducing each component in isolation, then build up to using them all together?

I struggled to figure out the gameplay even with the instructions, but the premise is very creative

Super charming! I love the weighty hitstop and screenshake, really adds a lot of oomph. As fun as the floaty physics are though, they might be a little too floaty as I spent more time being launched in the air than on the ground fighting

I like the idea, would be cool to see a few more levels! The music choice is quite intense for puzzle platforming though

Love it! Once you get the hang of controlling movement it's a lot of fun to zoom around. The artwork and overall presentation are excellent

Really cool to see how much was put into visuals, with lighting and reflections. Unfortunately it might have been a little too strenuous for the browser to handle and it lagged quite a bit for me, but still really nice work!

I like the spooky presentation! The flashlight does make camera movement quite disorienting though

Thank you so much!

I'll be honest, I didn't even know there were attacks beyond just moving with the mouse until I read the comments here. Really fun gameplay loop and striking minimalist art style! Enemy sprites are pretty small which is a shame because the art and animations of them look quite good, just hard to see. Healing on hit is also maybe a little too strong, I beat a run first try by just sticking as close to enemies as possible, face tanking, and healing up. Overall really cool, has serious potential to make into a full game

How DARE Fancy Man post about peanut butter. Think I'm going to join the mob against him. Seriosuly though, very funny and chaotic little game that made me laugh

Really really cool game so far. The puzzle platforming sections are the perfect balance of planning and reaction, very well designed. Really cool juxtapositon to the darker 3D sections. I'd love to see this one finished!

Really creative, and quite a high skill ceiling to work towards. Very cool all around!

Really cool use of physics! There's a lot of depth to building speed and flying through the level. The only weirdness I encountered was when activating a tether point when you're directly on top of it, sometimes you get launched super far

I love the chaos of dragging the wheel around and trying to steer, definitely sells the game theme. Though collision seems to turn the car into a super magnet that struggles to separate from other objects

Really really impressive all around! Incredibly satisfying when the tops starting bouncing around and causing carnage. Love the meta visual style of missing textures and z-fighting planes. Easily one of my favorite submissions I've played so far

I couldn't really figure out a strategy to get the timing right to win, but it's a creative use of the theme and the 3D room is cool!

I like that you made a little opening cutscene! There's a lot of potential with the movement. It's at its best when you're pinballing around at high speeds, but unfortunately spinning when you touch the ground propels you backward and kills the momentum. It could definitely make for a cool full game

If you've ever wondered what it would be like to play Wheel of Fortune while bleeding out from losing your limbs (it's a common thought for sure) then this is the game for you

Really interesting player movement, definitely has potential for a game! One suggestion I have is to maybe add some sort of visual cue for each leg to know which button controls it? Because they're all the same visually and it rotates, it's nearly impossible to know how to move the specific leg you want without just pressing each key

The art is cute, especially the player bunny's animation! Unfortunately it doesn't seem to match the player hitbox though, like they're walking on air above the ground. Also had the developer console pop up with warnings about missing respawn references a few times

Really impressive stuff, gorgeous art! I do love the CRT filter but it was quite hard to read text with it on. I'd love to see this continue into a full game

Really solid foundation to a game! Having to complete various tasks while enemies march on you adds some nice tension. I think the bomb head might be too strong though, I just built it over and over and stopped playing after wave 9

Very cute! I wasn't entirely sure what to click on to progress after a while, but still I like the premise and the 90s point-n-click art style

Very polished and creative!

Adding different moves to the wheel is a cool concept, you should consider making it larger visually for how important it is

Very cute, especially love the little virus monster

Cool concept, the boat feels sufficently weighty like a big ship should. Collision is strange though, sometimes I instantly lose upon interacting with the wheel, and other times I can fully clip through things in the ocean without penalty

Love the hookshot whip, feels very fluid to swing from ceilings. Unfortunately it is very easy to get stuck falling through the void

Pretty polished! The post-processing ties it together nicely visually. I couldn't tell what leveling up did though

Really cool! Love the variety of microgames offered. Music and art are charming