It amazes me that people collectively work on the engine to make it better for everyone, I like it a lot. Thanks to all the contributors!
Gooeyessential
Creator of
Recent community posts
I really really need to make some toggles, like "mouth opened" "mouth closed" work on, for example, only on costume 5, not globally. What I am trying to do is to make the characters body disappear on "mouth closed" so I could switch it with other model and show it back again on "mouth opened". I can do that, but doing so results in main characters body being toggled on all costume layers
In other words now I need to rig the same model from scratch again in exactly the same way, origin to origin, to have the same effect.
I dont know if it is the case for Windows, but I cant add new keybindings manually through the application itself, it just doesnt see my keyboard or something and to revert back the changes I have to click cross to exit the input, resulting in creating a "null" keybind.
Thankfully I found "settings.pngtp" and put back the number 1 instead of "null".
That game is fairly good. I think what sells it on this early stage is the spin shovel-copter air glide, the animation is smooth and its fun to do that, even though I have to press WASD in a circle. Air skip is interesting too. There could be possibility to polish controls to make them more robust. Fighting enemies is not as fun, they are quick and can hit you whether you are already in stun-lock animation or not, through shovel spin attack too, they can damage you through player's head hitbox.
Overall its a good little test of controls