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Goodwell

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A member registered Jun 16, 2020 · View creator page →

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Thank you very much!

The whole episode is very well worth watching :-) 

I fully agree. And I think we can surprise the world once or twice with what the VDC still holds :-)

Thanks for your kind words!

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also my personal winner of the compo. Congrats!

Fully agree!

Rated all of them :-)

That reminds me a lot about a Tubular Bells demo on the C64 :-)

So good to see things like these being possible in Basic on the Mega65 :-)

Great job :-)
I wish I was as talented to create SID music :-)

Oh that's lovely :-)

There's no better way for 80-ish birthday wishes .-)

Nice one, I wasn't aware of this algorithm. That's one thing I like so much about basic: it's so easy to play with these algorithms.

I like games like these :-)

Great job, obfuscating the solutions inside the sourcecode to not give them away :-)

Gameplay is very smooth, even pixel perfect. That's great!

And I like the music and sounds!

I had a game like this on the VIC-20, and you had to bet your money on the winner.

Great little reminder about that times, thank you

Impressive game, especially given the limitations it was build with :-)

I didn't manage to solve it, but I might be hooked to try again :-)

Haha, it so much fun back in the day, writing little programs like these :-)

Dynamic terrain generation and a sophisticated soundtrack. Whatelse could you wish for? :-)

Great little gem, this game!

Great game! I seem to be better at evading the treasure than at collecting it :-D

That is definitely a useful little tool :-)

Nice and smooth gameplay :-)

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Nasty 'hood here :-D

This is a really hard one-player-game on the emulator. You have to switch joystick-port emulation real quick :-D

The sound sounds really polished :-)

Oh how nice it is to see a Tycoon game here :-)

Oh wow, I wasn't aware that a Snake game can be done in so few lines!

This is a great piece of utility code. Can't wait to steal some of these effects ;-)

Thanks for sharing!

This is great. But way too hard for an old man like me :-D

I remember seeing these Mandelbrot renderings back in the day on the C64. I was too young to understand what was going on :-D

I absolutely love how you put the screen controls into the source code. Looking at that listing gave me a big smile, thank you!

Unfortunately it stops when invalid input happens.
Nonetheless, a chess game is not what I expected to be possible with just 23 lines of code :-D

Respect!

Background Music, Sound Effects and smooth gameplay. And all that on a single page :-D

Great little gem :-)

Each side of these walls can be visible independently. So, both halves are drawn. There wasn‘t enough space to handle this case. I‘m sure there is a solution, I just didn‘t find it 😁

Glad you like it!

no surprises here :-D

Glad you like it, thanks!

there‘s two spinners and one teleport. But these are independent :-)

Just one level would be an amazing success already. But this has 5, plus sound effects! :-D
That's crazy!

Thank you! I'm quite happy it worked out. And explaining things is part of the fun for me :-)

I didn't plan it this way. I built it as a regular program, and when it was done, I was suprised that the code was only about 4 pages long. So I tried to see if it can fit :-)