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goodsofa

10
Posts
4
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A member registered Aug 21, 2025 · View creator page →

Recent community posts

Really nicely designed and refreshing after seeing a few too many incremental games that did not understand how to pace its incrementation 

REROUTING AUXILLIARY POWER TO WRITE THIS COMMENT

This game's dialogue is really engaging and real, I love it

(1 edit)

whoops I ate the whole level

really creatively designed

This game is a really pleasant lil experiene

Love the sled, please dont fix the bug that lets you go across the river with the screen transition

Tentacle sometimes doesn't detach for some reason so I panic and frantically click which ends in disaster often 

This game is awful. I love it! 

(deleted this accidentally wah wah wah)

actually absolutely agree the wasd tentacle is kinda unusable so i just use it as an anchor 

(2 edits)

THIS MIGHT BE MY GAME OF THE YEAR WHEN IT COMES OUT

From the very start the movement is smooth, responsive and deep to the point where I am considering becoming a speedrunner. The weapons are cleverly designed and it feels good to use them. 

Character and enemy design is really fitting. The visuals as a whole are really vibrant and nice to look at. Also love the aestetics and the colour palette is really nice to look at.

I only have a few small(sorry if they dont seem small or are harsh in any way) complaints which overall still let me enjoy the game greatly[POTEnTIAL SPOILERS]: 

Gyin seems to weirdly switch up from the first[friendly if a little arrogant] to the second[seemingly irritated] and third[actively adverserial] time you meet them and it feels really jarring. But given the benefit of the doubt this probably only happens because its a demo and maybe Gyin isnt even the one who will give you the sword throw ability in the final game(because its weird that they give you a tool to let you progress further, but not much later advise against moving forward at all) 

The bosses are too easy(at least on normal difficulty, will try on a different one) 

The parry doesnt cancel the swing animation which makes it feel really unsatisfying when you press parry upon seeing an attack is coming but it hits you anyway [edit: maybe I just need to adjust to it]

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(Would actually love to be a playtester if you're in need of any)

Thats it. MUCH love, the game is AMAZING!

amazing presentation and functionality, I love it