This was so much fun to play, could get frustrating at times with timing and hitboxes but I loved the concept. The difficulty also went up at a pretty good pace, it felt like it scaled very well with how used I was getting to the controls.
I do not believe this person has ever been to medical school....
The delay from when you hit cut to where you actually cut made this a lot more difficult, but the different 'patient' shapes made for some REALLY interesting strategies. I liked this one a lot!
Lots of fun, several of the puzzles had some very clever solutions that stumped me for a while. I think you used the knots' attributes with blocking or tying very well, and overall this is a gem. Great work!
I didn't realize what I was doing at first and thought it was cute, but then I realized the goal and thought it was amazing. The ending made me laugh out loud. Strong work!
I enjoyed this a lot, but the later levels often felt like I was making trivial adjustments to my loop to reach the maximum. I feel like if the goal were to loop around something in as short a loop as possible, that may have made for a better experience.
I absolutely loved this, probably one of my favorites so far. I really hope this game gets shown, it was a lot of fun and I would love to play an expanded version of this
Very cool game, and I had a lot of fun! Figuring out what to do for some of the levels was very difficult however, and maybe I just need to git gud but I couldn't figure out the boss battle.
I really enjoyed this, the lack of music definitely hurts but it's a lot of fun! The planets are small, but considering how you win I think it's balanced nicely. Very well done!