So much work put into the cover art and none into the game itself...
Recent community posts
uhh you should limit the framerate because I get coil whine from my GPU which usually means the game renders way too many frames (which is even clearer by the fact that it only happens when the window is not visible and has nothing to render, which also makes the GPU usage jump from 4% to 40%)
You should probably make an WIndows build because it lags extremly for me in WebGL - I don't have a great computer, but its unreasonably laggy even for my computer. (AMD Ryzen 3 3200G and GTX 1050 TI)
Be careful. Change your game's name to avoid trademark infringement. Team 17 already has a game called almost the same, The Survivalists (https://store.steampowered.com/app/897450/The_Survivalists/)
Nice game, even though you couldn't finish it. I searched minutes before reading your description, but that is my mistake. The sound & art design was great, the controls felt a bit random, why is up/down bound to the arrow keys and left/right to A/D. It would have been a great game if it was finished, but the sound and art design makes it good without real gameplay yet. I really look forward to you adding gameplay to this game.
Thanks for your feedback! Yep, I know that the collision box was too big, but I had no time yesterday to fix it. I will fix that and definitely add arrow key support for the post-jam version. With the water toggling I am unsure where to map the key to, do you have an idea?