The art work and puzzles were really fun, I Especially liked the light rays and the concept of using the prior stone bodies as platforms or statues.
I enjoyed it ! :):)
Hi,
Thank you I'm glad you enjoyed it and got a good shock from the boss I wanted to make it impactful. :)
Also It is my first jam and it was a really fun experience . Im probably going do more in the future, but maybe not next alone . Trying to get everything done on time killed me. But It was a lot of fun and thank you for giving it a shot, it really means a lot :):):)!
Thank you :)
The UI definitely is a headache even without thinking of controller support, but luckily once you make a few basic working menus it easy to at least produce a working UI. The trickiest part for me is UI Design and making it look good, That's a struggle.
And as for G.A.S (if u mean the "Gameplay Ability System") I actually have never touched it but have heard of it. For this project it was mainly creating and wrangling custom blueprints and nodes to get the project to work. But I'm happy with the result. Thanks for checking it out :).
The Game is really well designed and I love the art direction and the sky reminding me of a vapor wave vibe. The music and sound also fit great.
Though the controls for the ship are brutal, especially when trying to grab stuff in the water. I really like how you have to manage not only dodging, but firing cannons, picking up cargo and keeping the ship in one piece while also upgrading to defeat the kraken. It was really fun.
Really well made you guys killed it :)
Firstly I love the worms design with the eyes and goggles it gives it a lot of charm.
and gameplay wise though the game takes a bit to get going at a challenging speed, once it starts its really fun to maneuver your way through obstacles
also the way the worm moves is really satisfying is really satisfying to watch great job :):):)!
I like really the concept :)
I do wish there was more feedback like an icon showing which plot your hovering over when planting. or a bar to show how close the to finished the milk is
Also Quality of life features like click and drag to plant and harvest or buying multiples in the shop instead of one at a time.
But I had a lot of fun playing consistently improving efficiency and if you iron out the kinks you will have a really good game, Great Job!
I loved the colors and art style, it fit perfectly with the music and weird vibe.
The Controls were a bit tuff to wrap my head around, especially with moving the flag. but once you understand it its really fun to build up and defend your apple economy with all the wonderfully weird units. I really liked this game :).
The hit boxes were a bit jankey when it came to figuring out how close you can get before it stunned you and it a was a bit floaty but overall I really liked the design and artstyle for the characters and environment. I also really loved the design for jormungandr and how it was wrapping around and eating itself. I enjoyed it :).