Appreciated.
I'm not sure how far this version will go, as it is a prototype for the "real" game, I suppose one could say.
As I ponder the possibilities, I do have to ask myself how many of the exciting features should actually be withheld until the later game.
With that said as a whole, the final post prototype Blutrot is planned to have a much wider map, more of a focus on long term survival, and graphics that won't run in a web browser. To name a few things.
I'm hoping it will have lighting and a 2.5D look as I have done in this project https://gods-knight.itch.io/little-knight
God's Knight
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Pretty cool, and fun. Would be nice to see more enemy variety in place of just leveled up little guys. But it's a work in progress so I get it.
I've been working on a space shooter game, and as such I can tell you are putting a lot of care into this. Keep it up I'll be keeping tabs on this.
Also, I compose music and noticed a lack of music in your game. It's possible that down the road I could help you out with that if you would like. You can check out my stuff if you want an example of my music quality.
Hello there Sir, just wanted to say, I saw your dev log and thought the artwork looked evocative so I came to check it out. While I don't have time to try it out right now, I wanted to say that I am also working on a physical rpg, so from one game dev to another, I hope you gain immense satisfaction out of this.
God bless