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Godofnjuk

12
Posts
1
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A member registered Jul 02, 2017

Creator of

Recent community posts

yeah, that clunky part is something we need to reduce. gonna add that right click feedback for sure.

at first i thought this would be boring but unexpectedly got into lv6. need more variative bosses tho. prolly if you make the bosses and player smaller, then you can add more variation to it ? anyway, good job for making it!

thank you! this is the kind of feedback we need. guess we need to tweak it bit more after this.

having a blast playing this. the art is awesomely good. had my jaw dropped when the boss actually have phase 2. extremely polished.

loved the art! and damn, that's one polished game you made! 

loved the art! and damn, that's one polished game you made! 

spin for the win yeay! had fun spinning my mouse the whole time rather than actually pay attention to any other things!

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well, that's the only part our team of two people did anyway :D
all of the sfxs and bgms are free assets. yea, we plan to do more sidescroller boss rush after this jam. thanks for leaving a comment, we'll check your game :D

darn polished. gameplay is quite fun surprisingly. simple, yet well crafted.

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gameplay felt quite solid. imo the boss should move a bit more on phase 1 where it just spam horizontal attack in place. 

1st of all, spinning cudgels is a fantastic take on the theme. the art is also quite well done. for the buff, i think you should tweak it a bit, so there's no similar option. imo the minion of the first boss have a bit bigger hitbox than it should. i'll update the feedback once i got to see the other bosses. 

simple game is the best!