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A member registered Apr 18, 2016

Recent community posts

There's now a "Back to Title" option in the escape menu which should stop soft locks like this :)

Thanks for the clarification!

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I know you specified the license in the description, but you should also include a copy of the license in your download so it's easier to reference later if someone uses your code.

Also the license in the "More Information" is listed as MIT which is different from your description that says CC BY 3.0.

Thanks for the great tool and shout out to  VimislikArt for showing me this.

Would it be possible to export a character with different modules?

For example, if I picked a hat for my character to wear, could I have the exported sprite sheet be something like:

Row 1: Character's walk cycle
Row 2: Character hat's walk cycle

That way I could allow my players to choose if they want to wear a hat or not.

If this is possible, it could be expanded with different faces, facial hair, hats, etc.

By the way, right now, in order to get the x86 version to run on x86_64 bit Linux systems, the user will need to install the following 32 bit multlibs:

lib32-libxcursor lib32-libxinerama lib32-libxrandr lib32-alsa-lib lib32-libpulse

At least on Arch linux.

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When downloading the Linux demo, there is only an x86 executable available. If you look on Steam's hardware survey you'll see that almost every Linux gamer is using 64 bit already.

However, you could always just include an x86_64 and a x86 build if you wanted too.

Personally I would do the following:

* Include both an x86 and x86_64 binary.
* Include a shell script (called something like "" that does the following:


ARCH=$(uname -m)

case $ARCH in


        chmod +x ./WATCH1.x86_64




    i386 | i686)

        chmod +x ./WATCH1.x86




        echo "This game is not able to run on your platform."



It seems you guys don't have any Linux testers, so if you need any other help hit me up.