Thanks a lot! I'm so happy you had fun with the difficulty. I thought was fair, but more playtesting would have probably refined it. Squash and stretch is so easy and effective in pixel art it's almost like free quality work, happy you noticed that too. Have a great day!
Godfrey2102
Creator of
Recent community posts
Sure! It was completely my fault. I thought that after getting the jump upgrade i should have gone back to the first set of platforms, get on top of those and then right, get over the ones that shoot fire below them and keep going right. I was met with a dead end and wrongly assumed that was it. Now i've understood what i needed to do to progress so nothing prevented me from continuing. I've fixed my rating right away. Sorry, my bad.
This game is massive! The combat gameplay feel and feedback is solid, enemy pushback, particles and damage animation are nice and the enemy pathfinding is on point. I felt like I was starving for health many times since the levels are so big and it's easy to get greedy for xp, but still really cool.
This game is massive! The combat gameplay feel and feedback is solid, enemy pushback, particles and damage animation are nice and the enemy pathfinding is on point. I felt like I was starving for health many times since the levels are so big and it's easy to get greedy for xp, but still really cool.



