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GM Shail

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A member registered Jan 19, 2023 · View creator page →

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Would it be possible to see more screenshot of this? I'm interested in buying but I'd like to see a bit more of what I get. Thanks!

Edit: I found a video by Dungeon and Dyslexia where he reviews the module. Maybe link to that in the description and the table of content in a screenshot. Just my two cents.

Hi! Reporting after playing this awesome module. We had a great time starting our campaign with this. We played for 7 sessions of 2 hours each, going pretty much the whole thing. The party is now on a quest directly related to the artefact. If you are reading this and intending to run it, I say do it!

Here's a few thing you might want to look at beforehand

  • Define who were the Bagshaw family and define their relation to each other and to the world around them. Develop what they were looking for and what were their goal.
  • There is a bunch of locked doors but no keys. I'd recommend adding some keys throughout the estate.
  • Flesh out the other NPCs a bit more! The room descriptions are great but the NPCs are lacking a little bit in my opinion.

Then go ahead and discover what is inside the Bagshaw Estate!

Hi, I just read this issue and loved it, I was wondering if there is plans for new issues at the current time. Thanks!

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I've also noticed another thing. HP in Into the Odd - considering ItO:Remastered rule as written - and Cairn should not be the same. This is because ItO doesn't include the the "gang up" rule, which means that damage on a single creature is summed up, so HP should generally be higher than it is for Cairn. The "gang up" rule shows up in Electric Bastionland.

I've just added the current version as a print friendly document, enjoy and don't hesitate to share your experience with the adventure!

Hi! Yes, I'll see what I can do with the current format. I'm also in the process of playtesting the adventure with the intention of redoing the layout in a printable booklet format so keep an eye out for that.

TL;DR: Liked it. Would of loves to have some more fleshed out NPCs. Missing a few connective bits.

I ran this module as a one-shot last weekend and we had a lot of fun! Like mentioned in the other comments, I did add a door between room 1 and 6. The players and myself liked the dark demonic and insect inspired themes.

I did have some feedback on the adventure. First of all, it mentions the use of italic text in the "how to use this" section but I didn't see any italic text in the room keys. Maybe an export problem or just something that was forgotten?

SPOILER BELOW

It was unclear to me what the NPCs wanted. Why are there goblins here? What do they want? What do the cultists think about them? And for the cultists. Do they know about H'thlux awakening? What are their plan? Do they know about the teenagers? If so what about it? About H'thlux, it says he is out to prove himself, how can that be done? I feel like these are all questions that could be easily answered by the module and would allow the Warden to portray them better.

And the premise of this adventure is that flies are plaguing the nearby village and coming from the barrow mound, but their is not any mention of where they are actually coming from? Some portal to the abyss? A magical nest producing infinite flies? This could add opportunity for choices. Okay we stop the flies but what about H'thlux?

Something fun to add could be a "what happens after" section. Like what happens if H'thlux is not dealt with? Or if the goblins escapes and start their own Orcus cult?

I want to reiterate that we had a lot of fun and I'm commenting for the purpose of giving back to the author in a constructive manner. Thanks for the great module!

Great dungeon adventure! Used it for my first ECO MOFOS! game as a one-shot. In the current state, it needed some work / prep to make it work properly. Mainly find a reason why the players wanted to go there and how to include the Corpos in the scenario. Overall great module, my players loved it, and I can't wait to see the updated version!

Pépéééé! Pépéééé! Let's goooo!