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gmeyerp

22
Posts
4
Followers
5
Following
A member registered Jul 28, 2024 · View creator page →

Creator of

Recent community posts

It was our first time working on Godot and we were using world space interface so we suffered a little with the UI, sorry about that. The keep button passes the employee remain until they show up again. Sometimes you don't have a reason or want to fire them yet. Glad you enjoyed it

Amazing. From the art to the narrative. This is what a game should always feel like

Very nice. I liked how the tips give diferent hints. But I wish there was mouse input

I love the meta ideas

This is great. It doesn't matter if you can count seconds if you don't know how long it winds. Super fun

I loved the art and the sound design is super gratifying

I loved the mechanic to wind up the workers

This is awesome. The art, animation and gameplay are great. Fits the theme really well

Really nice, felt little demon wordle. But I feel like I didn't have enought attempts. I think it's the type of idea that can be further developed

The art is nice. But I was able to leave the level

The art is very nice but the controller is very floaty

Very nice. Loved the creativity. The clouds as something to do while the time passes is a great ideia

The art is very nice. And getting strong when hit is refreshing

Very nice game. Loved the juices. We had a similar idea (thought very diferent) for ours

I liked the style but I think it would improve if there was feedback on turn end. I ended ending twice because I didn't know it clicked

The artwork is beautiful

The cutscene is very good

Very nice game, but the dark levels are a little frustrating

Very peaceful, simple but effective

Very peaceful, simple but effective

I loved this lol

The sound design is very pleasant and I liked the puzzles. I would prefer it the controls were with click and drag instead of click click, but I got used to it quickly