Of course! If you e-mail me at ethan@glyphtide.games and include your itch.io e-mail, I can send you a download code.
Glyphtide Games
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Good question! It's a little of both, really.
Recalling the quest tends to be a fairly collaborative part of the game, especially for the Heroes. But like a GM, the Evil Player is allowed to make "hard moves" such that they have "final say" over how an Event the Evil Player recalls plays out.
During the Final Fight, the Evil Player is definitely taking on more of a GM role by playing an antagonist.
(Not sure if this explanation helps at all 😅)
Purple Ooze (1d10)
Roll Style: Roll normally. See the Sticky ability below.
1: Damaged. If the die is a d10, remove the die from your HP and add 2d8 to your HP. If the die is a D8, remove the die from your HP and add 2d6. If the die is a D6, remove the die from your HP.
2-4: Acid. Change the result of one touching die by -1.
5-8: Sticky. Any dice touching this die are rolled by the GM, not the player, for the next round.
9-10: Change the result of one touching die by -2.
Frostmancer (2d6)
Roll Style: Roll normally, however, if any of your dice are touching the wall of the dice tray, then the results effect all player dice that are touching the walls.
1: Damaged. Remove this die from your HP.
2-5: Icicle. Change the result of one die by -1.
6: Ice Wall. All players' dice touching this die remain in the dice tray at their current value next turn if it is not a 1.












