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Glue Trap Games

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A member registered 75 days ago · View creator page →

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Gorgeous work. Very evocative writing. Love the Dogmen!

Thank you! Abe had the idea of weird cavemen elves kicking around and this was the perfect outlet!

I feel like I would make a map of the relationships of the NPCs, and that throwing a buncha PCs into this mess would be an extremely fun social RP puzzle for the players and/or the most insane melee. Love the setup with the well.

Thank you! We love magic items with strings attached!

Thank you! Who doesn’t love weird magic maces?!

Really cool concept. Love the art, love the integration of Werewolf. Love the cover! Definitely want to take this for a spin.

This is hella on-theme. We've got hallways made of bone in our adventure too! I love the interplay of the factions here, and the dungeon map is so clean and nice. Great work!

A pulpy good time! So dense and gameable! Love snake priests in coffins!

Love the vibes here! Dangerous as hell! Great work.

Gorgeous art! Very interested to see what this looks like in play!

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Wonderful writing, very gameable, clean layout and nice art. Definitely want to run this! I absolutely love the setup.

Delightful! The vibes are immaculate, the writing is killer, the depth crawl mechanics are easy to understand! The art is perfect. Great work!

Thank you!!

Ooh winter oasis!

Thanks pal!!

Thank you so much!

Love the design and layout! Well done, friend!

So creative, so punchy and new. What a module!

Excellent. Love a sphincter door. #hauntedshipbros

All killer no filler. The quality of life bits (whether a room is lit or not especially) are excellent. Love the aesthetic, love the dungeon, love a lich. 

Love the corruption die and the overall vibe! And I love Tunnel Goons, so… match made in heaven!

Love the look of this, and the interconnectedness of the locations! 

A fantastic extrapolation of the title, really gameable and spooky! Love the whole vibe.

An incredibly thorough module. The hexcrawl is dense, the dungeon is dangerous, what more can you ask for?

Really cool idea for an adventure. Really dig the Warmth mechanic. 

Yum yum yum!

🙏🙏🙏

Thank you!

Thanks pal! We’re hype about it.

Appreciate the feedback!  I had a few printed to give out to friends and such.  I think I'll increase the line weight on an updated version. We set out to give ourselves the challenge of a tri-fold and make it work. I disagree about it not being on theme. The FIST agents have totally insane traits most of the time, so a few CROs from CYCLOPS would also have crazy powers even if everything else is more grounded. I'll definitely do another pass and update the print version in the coming months to improve readability!

I love the lean in to the base job board and improvement stuff. Cool missions!

I love the lean in to the base job board and improvement stuff. Cool missions!

Neat setup, never seen something quite like it! It makes me want to throw another ref into the mix who's just moving npc patrols around and potentially complicating things even more! Nice work on the layout/vibes/art too. I think having these separate booklets and roles/procedure would help put the players into the mindset of smuggling and clandestine ops too.

Very thorough scenario. Love all the moving pieces, love the Hot Dog Man.

Love the visual style, such a great tribute to that PS1 aesthetic. 

Really evocative situation. Love the art. Would slot nicely in alongside some of the other modules in the Jam for a cool European campaign!

Very cool. Makes me want to run an Ace Combat style campaign!

Such a fun use of a genuinely insane historical event! Love the characters and art too.

Ran out of room to really hammer out the details of that, so Referee's choice. The intent was if the flow hits an area with a tube entrance it does flood the tube without having to roll to deviate the path. When it hits the sea a new flow is started. There's nothing to say you couldn't have it flood the tube AND continue on the surface though. A pacing choice. Thanks much for the feedback!

I really like how the opposition is designed and logic explained. It looks really fun to run. I'm a little confused about what information to give the players during a briefing, but I can tell this would be really fun to watch them argue plans while the clock is ticking.