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Glue Trap Games
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Recent community posts
Appreciate the feedback! I had a few printed to give out to friends and such. I think I'll increase the line weight on an updated version. We set out to give ourselves the challenge of a tri-fold and make it work. I disagree about it not being on theme. The FIST agents have totally insane traits most of the time, so a few CROs from CYCLOPS would also have crazy powers even if everything else is more grounded. I'll definitely do another pass and update the print version in the coming months to improve readability!
Neat setup, never seen something quite like it! It makes me want to throw another ref into the mix who's just moving npc patrols around and potentially complicating things even more! Nice work on the layout/vibes/art too. I think having these separate booklets and roles/procedure would help put the players into the mindset of smuggling and clandestine ops too.
Ran out of room to really hammer out the details of that, so Referee's choice. The intent was if the flow hits an area with a tube entrance it does flood the tube without having to roll to deviate the path. When it hits the sea a new flow is started. There's nothing to say you couldn't have it flood the tube AND continue on the surface though. A pacing choice. Thanks much for the feedback!
Love the history context and suggestions on how to hook into other stuff. A great first entry into putting stuff out there. I think I would ref it with a visible countdown running from the very start of the mission to planned launch time, just to increase tension (just like a real launch, there can be delays/freezing it with player intervention etc). I'm stealing the villain's monologuing trait, hilarious.


