OH MY GOD YES I think also because there are different kinds of dragons in this game it feels a bit like neko atsume with narrative! Definitely encourages the player to want to collect them all... like Pokemon I guess LOL
gloriium
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The sound really works and I like how you edit the player's gravity so they can get a sense of the space they are in. I do sort of wish that there was more to do in the experience and that the space was less wide so the players could walk a little further. I like the way you played with shadows though!
This is so cool. I like how things change each time you enter the doors, though I sort of wish that it felt more like a true infinite loop (like if it brought you back to the beginning/first room). But I could see how you could maybe expand upon this game and make it into an identification game/anomaly game (like Exit 8 or Observation Duty)
Really impressed by the layout here and the way that the player is actually able to go outside and see the world/planet. I wish there was a bit more indication that the player would be sent outside and be unable to go back inside since I wasn't done looking around, but that's a pretty small complaint. I love this!
It's impressive how you've used Unity's tools to make all of these things! I wish there was something to do with the weapon we are holding (maybe it just makes us feel a bit like the others who also have their weapons HAHA)
Very cute game! I think you do showcase how the 3D assets in the game can be used.
I like that you've managed to create a sense of endlessness with the landscape and textures. With very few markers, it's easy to get lost, which really suits the world of the backrooms you have placed us in. I do think there is a bit of a scaling issue when it comes to the player and the doors, but I really like this.





