Thank you so much for detailing the bugs so well. i managed to reproduce them, isolate the problem, and fix it
Thanks also to Lingluo3 for being the first to report them!
Just to give you a baseline, the game is designed to be completed in under 4 hours, so there are no intended huge timewalls
If you feel stuck meaby you just need a change of strategy for the endgame.
Here is a tip:
the power of a release scales with that energy's production rate (which makes the base white tier the strongest), while the duration of the release depends on how much energy you've hoarded. Try turning off the stats autobuy, accumulate a good amount of white energy, and then trigger it.
Let me know if that breaks the wall for you!
Thanks for playing and for the report. The 'Deep Release' exploit has been fixed in the new v1.1 update.
Regarding the era animations setting, I re-tested the era transitions multiple times with different configurations after reading your comment, and they appear to function as intended on my end. Could you please explain exactly what issue you encountered and specify which version/platform you were playing on?