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Glitch

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A member registered Aug 03, 2025 · View creator page →

Creator of

Recent community posts

I’m glad you enjoyed! Our idea was a little more abstract— we were thinking players needed to “stay in the loop” in order to do well in the game. It’s a little abstract but we think it still fits!

Very polished. Love the art, sound effects, music, everything! Wonderful job and very impressive you designed so many levels in such a short time frame! I can see this having hundreds of levels without getting old.

Why is my work pc riddled with so much adware?! Stressful in a good way-- I had a lot of fun playing it!

Thank you, glad you enjoyed!

To say you were breezing... I think you're better than me at my own game lol, thanks for playing!

Thanks for playing! I agree with your feedback-- that's on our list of things to add in a post-jam build. :)

Cute art style and well-polished game! The level design is really good and impressive for such a short time frame. Well done :-)

Chill gameplay and great art. I'm really curious how you got the percentage to reflect how accurate your loop was compared to the desired loop-- it worked really well! Love the don't play and funny buttons lol

Feels very polished like a finished game! The gameplay has a lot of potential, but I found that the dishes I put in a specific order to make the most cats happy would end up being eaten by another cat that spawned in, or I wouldn't be able to afford to put all of the preferred dishes on the table unless I got lucky with the first cat spawn. I also accidentally softlocked myself by serving one egg sushi to the sweet tooth cat, buying the pudding to make them happy, then not having any money to actually put another dish on the conveyer belt lol. Once it's playtested and the kinks are ironed out I think you'll have a great game on your hands. Well done!

Great voice acting and awesome narrative! Love the art and feel of the game, and it seemed perfectly paced. From a game design perspective you did a great job of leading the player in the right direction while letting them explore and make their own decisions. Very impressive that you did this in such a short period!

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Super cool idea! I love games that are meta and a little surreal like this. My only feedback is that the town and horror maze levels are a little all over the place-- there's no clear direction for the player to go so it can get confusing. But I actually had fun playing it and was looking forward to what each new attempt would bring! Awesome job! I also read the whole pause menu haha

Awesome for a first game, and even more impressive in 24 hours! Love how the timer is in the background of the level and always visible. I think the only big suggestion I have is that left alt is a little awkward as a climb button and I'd love a little stamina bar for when I'm climbing. Wonderful job! :)

Creative game! Love all the different ways of finding the loops!

Awesome game! Feels super polished and I love the art style and attention to detail. The game mechanic is very creative and pretty addicting. 

Some things I noticed-- sometimes I would input a correct number and it would still say "invalid number." Maybe I'm missing something, but the runes seemed to match perfectly so idk haha. I also would love a backspace button and maybe some clearer instructions on which department handles which sorts of problems. I.e. "someone in your office enchanted my shoes to walk backwards" can either be creative resources (assuming it's like human resources?) or spell/artifact support (to help fix the shoes). 

Overall great game!

Thank you! Our team was pretty down to the wire when submitting and many of us lost some jam time due to work/irl shenanigans, but we are excited to now properly playtest and take our time crafting the perfect difficulty and hopefully get a normal amount of sleep doing so.

Thank you, I’m glad you like it!

Glad you noticed it 👀

Thank you!