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GizmoZen

16
Posts
1
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A member registered Nov 03, 2023 · View creator page →

Creator of

Recent community posts

Thanks! Glad you like the leaderboard.

Good luck with all your projects!

(1 edit)

Good luck with the project!

I've already subscribed to your Youtube channel.
I'm also dabbling with Godot, but it seems not with as much dedication as you :P

Visit my profile if you'd like: https://gizmozen.itch.io/

Good luck!

I had fun with this version.

One minor drawback: there's a noticeable delay when moving the mouse, which can disrupt the flow a bit. Adjusting the input response or optimizing the pointer tracking should make things easier.

Overall, fantastic work!

I had a blast playing!

The game mechanics are really solid and super engaging; I couldn't stop playing another round.

Don't hold me against it, though, as my artistic skills are more for stick figures than for artwork :P

A small suggestion: I noticed that the game displays text in Spanish and English depending on the part of the game. It would be even cooler if you could choose a language (or if you couldn't, just always have it in English).

Otherwise, fantastic work!

I really enjoyed diving into this initial build!

Visually, the aesthetic is solid: the theme, music, and sprites feel cohesive, and I especially love the small detail of the sitting dog at the beginning of the level.

As improvements

  • I noticed that the Spanish instructions are cut off at the edges of the screen, making them difficult to read. It might be helpful to adjust the text box size or introduce dynamic word wrapping so all instructions are fully visible. Additionally
  • I found myself using the mouse more than once; having full keyboard controls, including menu navigation, would streamline the experience and make it more intuitive for players who prefer not to use a mouse.

Overall, great work so far: the aesthetic is really appealing

Great!
The dog’s face when it gets defeated is absolutely hilarious — such a great touch!

Great job!

The game is really enjoyable and keeps you hooked.
If you're open to feedback, I’d suggest improving the UI a bit — sometimes it overlaps with the character, which can be distracting. Also, the screen numbers could be integrated more smoothly; it feels a bit odd when the character walks in front of them.

Great work, I used your assets for the page of my game Fruit Blast.



Thanks.

(3 edits)

Great work, I used your assets for my game Fruit Blast configuration menu.



Thanks.


Great work, I used your assets in my game Fruit Blast.



Thanks.

I really enjoyed the game!

I have a couple of suggestions that might make the mechanics even clearer.
- For the turns, if you could display them in descending order (10, 9, ...), it would make the sequence easier to follow.
- Also, with the 4 clicks, if you could place 4 caterpillars on the right side and have them disappear as they're used, it might help players understand the process more intuitively.
I know you already explain these in the game, but this could streamline things even further.


On another note, the color combination is fantastic!
One quick way to enhance the look even more would be to center the caterpillars in each square.
It would add a polished touch.


Overall, great job!

We already have cloud-based progress saving, so you don't lose anything and it works in both Html and Windows

Lol, thank you very much for the tribute.

This is a very personal opinion, and it's possible that the approach may not align with your vision. If you don't want to proceed in this direction, I would completely understand...

...here's my suggestion: if it's a puzzle game, I think it would make sense to be able to see the queue of monsters to appear (all of them, not just a hint like it is now). It would make it more of a puzzle and less like an arcade game.

Un saludo!

Thank you very much for your comment.

I'm working on cloud saving right now, and I've temporarily disabled local saving :(

I hope that both cloud saving and ranking will be available in a week (I will notify you here).

Salu2!

This is really good customer service 😃!

 ...maybe something similar with intersections, marking in some way what the next path to change to would be before clicking.

I don't know if I explain myself?

Good idea, it has potential!

Here's an idea to improve the user experience, see what you think.

I would try to make the spawn point of the monsters change to the colour of the next monster, so the player could have a little more margin.

Un saludo ;)