Thanks! Glad you like the leaderboard.
Good luck with all your projects!
Good luck with the project!
I've already subscribed to your Youtube channel.
I'm also dabbling with Godot, but it seems not with as much dedication as you :P
Visit my profile if you'd like: https://gizmozen.itch.io/
Good luck!
I had a blast playing!
The game mechanics are really solid and super engaging; I couldn't stop playing another round.
Don't hold me against it, though, as my artistic skills are more for stick figures than for artwork :P
A small suggestion: I noticed that the game displays text in Spanish and English depending on the part of the game. It would be even cooler if you could choose a language (or if you couldn't, just always have it in English).
Otherwise, fantastic work!
I really enjoyed diving into this initial build!
Visually, the aesthetic is solid: the theme, music, and sprites feel cohesive, and I especially love the small detail of the sitting dog at the beginning of the level.
As improvements
Overall, great work so far: the aesthetic is really appealing
Great job!
The game is really enjoyable and keeps you hooked.
If you're open to feedback, I’d suggest improving the UI a bit — sometimes it overlaps with the character, which can be distracting. Also, the screen numbers could be integrated more smoothly; it feels a bit odd when the character walks in front of them.
Great work, I used your assets for the page of my game Fruit Blast.
Thanks.
Great work, I used your assets for my game Fruit Blast configuration menu.
Thanks.
I really enjoyed the game!
I have a couple of suggestions that might make the mechanics even clearer.
- For the turns, if you could display them in descending order (10, 9, ...), it would make the sequence easier to follow.
- Also, with the 4 clicks, if you could place 4 caterpillars on the right side and have them disappear as they're used, it might help players understand the process more intuitively.
I know you already explain these in the game, but this could streamline things even further.
On another note, the color combination is fantastic!
One quick way to enhance the look even more would be to center the caterpillars in each square.
It would add a polished touch.
Overall, great job!
Lol, thank you very much for the tribute.
This is a very personal opinion, and it's possible that the approach may not align with your vision. If you don't want to proceed in this direction, I would completely understand...
...here's my suggestion: if it's a puzzle game, I think it would make sense to be able to see the queue of monsters to appear (all of them, not just a hint like it is now). It would make it more of a puzzle and less like an arcade game.
Un saludo!