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Gitrogatog

11
Posts
5
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86
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A member registered Aug 13, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing! I'm still really proud of this project, it's always satisfying to just throw your axe around. On teleporting, that was mostly an afterthought when designing the levels, but players ended up liking it a lot more than I expected. I think there's still a lot left to be explored with these mechanics, hopefully I can make another sequel at some point...

I was wondering, how do you handle collisions for each chunk? Is it broken down into a bunch of box colliders? Do you use your own custom colliders instead of the builtin physics?

Loved the slow progression into more and more creepy territory. Unfortunately I got softlocked after dying to the vampire and had to reset

Really loved this one, surprisingly engaging despite the limited mechanics. I'm pretty sure I died on level 12 more times than the whole rest of the game combined though

Funny little game, especially liked the ending. My only critiques are that stamina management is really annoying early on and doesn't really seem to add anything, and also that late-game picking up items one at a time is really slow.

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A heartwarming and emotional tale of one teen's struggle with glue addition. Powerful stuff.

Top tier music choice, glad to find another Phoenotopia Awakening fan out in the wild

Pretty cool game, but I think I ended up cheesing the last two levels with some tricks like grabbing a box right after jumping off the ground. Was there a point to the sideways switch in the last level? I ended up skipping it entirely.

I was originally going to make the game longer, but I ran out of time, and I had to cut a lot of mechanics.

I forgot to mention one more thing: press escape to quit

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This game is kinda bad, don't judge (too much)

I might improve it over a period of time