Thank you so much for the comment, Pliskin!
Scoring is 1VP per player with pieces at hotels (guests) and 1VP per set of three hotels in a stack for a max of 6 VP in a four player game. Don't think I've ever gotten that much, but the "completed hotel" is if the other players decide to boycott. For crafting, you spend matching stomach cards to activate hotels, and craft a card still in your hand. Scoring at the start is so that hotel tiers have to stay on the board to score but players who took advantage of the hotel effects are counted even if you battle them.
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Thank you for stopping to provide feedback! I saw Cirque du Goat on a forum when I went looking for official art, and there's another goat faction in this jam! I think this means Leder Games needs to hurry up and introduce the official goat faction already ~.n
Programmed to Receive was definitely the rule that got the most revision through playtest. Conceptually, it's pretty simple, move a piece through the gruff forest to a hotel... except it's not a 'Move' as it isn't to or from adjacent spaces. The included Law of Root should detail the specifics of the keyword (assuming we managed to keep the wording parallel through the multiple revisions, which I doubt.)