When Noctisse said, "where's the walkthrough when you need it?" I felt that.
The character art was gorgeous. Your work with eyes is so well done!!! The concept of the game is quite original in this medium too, so it was very interesting to come accross!
I love the concept of the game, but I get super stuck on Day 2 missions. They don't seem to be... possible? I'm sure they are, but the game gives very little guidance for the missions so you are left kinda just clicking everything in the hopes it will work. The odds of success in the chance options are so low that I end up questioning whether it's an option or not. For example, I don't know if you are supposed to be able to match any of the keys in the pantry? I found a silk hanky, but I tested it out by just doing it repeatedly for two days and it just didn't find anything else.
I don't really know how we are supposed to eat? I found an apple at one point belonging to Ilyon that I ate but didn't find anything after. The game just ends up feeling grindy and I cannot get my magic level high enough to get past Mikhail assassinating me (which I'm not sure if that's purposeful? I thought the line "just you wait till I reload my save file might have been a hint) and me dying.
I hope this doesn't come off as an entirely negative review, because the only real issues I have are lack of ?? knowing what to do?? and the odds of finding things. Like I said, the art and concept are so lovely and I really enjoyed the parts I did get to play, it might just be a bit more fun if the odds for finding things was put up, maybe. Also maybe hints or something on how to proceed. I look forward to playing the game in its entirety, but maybe at a later date when some of the mechanics are more player friendly!