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Gino Georgiev

40
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A member registered Dec 14, 2021 · View creator page →

Creator of

Recent community posts

OK!
This game was great, for real, I can see where this could go.
The Idea is great only thing that's really missing is some more Feedback and a quick Tutorial on what to do. But I figured it out after some time. The game should also inform you that you pretty much lost if you run out of fuel.

But all in all great Idea.

The pass time made it fairly easy to grind the right materials, mb the player should be limited on those usages.

.

Even if I wasn't  able to finish a round, I realy like the Idea

The art on those dices are great and the drag an drop was pretty smooth!

Great concept.
Simple and reminds me of Doodle Jump ^^

Very interesting concept.
I only made it to lvl 3 tho ^^.
Mb a 3D-view would have helped with the orientation.

Great Game Very Juice and fun to play!

Very well polished game.

Nice music, definitely got some wholesome vibes to it

That was fun to play, music was nice, whish there would be more level ^^

Nice Idea, good Intro, and chill music

Nice graphics clean movement, but was unable to defeat it ^^

Very neat little puzzle game.

An info that moving against the wall rotates the scene would be good.

Well put together!

Goal wasnt really clear for me, yet nice art-style and sounds

Nice mechanic, remind me of cut the robe.

But only restarting the session allowed me to restart tho

(1 edit)

Very nice and polished game, clean controls and well put together in terms of music art-style and animations.

Very well made game

Really liked the chain mechanic, movement and shooting felt quite smooth

Gj on the VFX and the chain mechanic

Found it quite hard to hit the enemies some times

The loading screen looked very nice and polished

Instantly killed myself by pressing easy, mb this can be statemanaged to give the player some time to adjust, or make the UI transparent.

I liked the art-style and the Intro.

Nice intro and nice cutscene.

Very hard to play tho

A few hints, mb you know this already but mb not and they are helpful to you ^^:
- For your Intro Audio source: you can check off "loop"
- Guess the player has some sort of rigid body, you can lock the rotation there if you don't want him to rotate when colliding.
- For rendering: you can adjust the shadow distance in project settings/Quality this will make that circle around the player go away

Yet, all in all good game and the music was somehow quite fitting :)

I like how you can throw around the food ^^

Sometimes I moved really really fast, but mb thats intended.

Nice mechanic tho, and props for the ingame instructions.

Nice world, would be great to see where this would go.

Took me a bit to realize there is an enemy behind ^^

Nice object breaking mechanic

Good Game, well made.
Really like the copy ability aspect.

(2 edits)

This is actually intended in case some one leaves the dome they can get back in ^^

Simple Smooth, works

But I am not good at it ^^

Thanks, mb we should add a freeflight mode :thinking:

Ty for the kind words :)

Grinded myself to 1 min, game is still to easy ^^

Simple, easy to understand.

Mb a visible goal would be a nice feature to add.

Like that there is a  CurserController of some sort.

Really like the game, definitely getting some Hades vibes (especially with the projectile)^^

Would be great to give me some time to recover after being hit, something like character blinking and be invulnerable for some seconds.

It is hard but I also like the factor that you can dash a lot do dodge stuff.

Clean movement controls!

Tried to reproduce where I fell out of the world, this was on the left side, cant seem to reproduce it one the right side, where it happend last time.
And the bottom image shows where I got stuck.

Hope that helps a bit.


Does this happen in the browser or with the windows build?
One thing that could cause that is a connected controller.

Very well polished, nice graphics and feel, great loop and mechanics.
Clean controls!

Only whish I did not have to start over every level on fail.

But all in all great Game :)

(1 edit)

Nice Dani reference ^^

Really nice mechanic.

Challenging and chill at the same time. 

Great Core Loop, clean art-style and nice challenging progression.

Game gives me guardian of the galaxy vibes ^^

Can't see the goal, but the movement is smooth and the art-style is sleek.

Like the chain and wall slide mechanic.

I gut stuck and fell out of the world a few times.

Yet nice art-style and soundtrack.

Thanks for your Feedback.
As stated above this is just a Prototype/MVP, I am aware of the missing usability and features :).
The shift action is actually a thing I have not thought off and will definitely be added to the roadmap.