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Gingervitis26

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A member registered May 15, 2023 · View creator page →

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Wow. Hands down the best game I've played so far. I just spent at least an hour playing it through. Loved the music, the gameplay, the sense of progression, and the visuals. Can't believe this was made in a month by only two people. My only note would be some sort of fast travel system would be awesome, even if they were sparse across the map. Sometimes it would take forever to get from one side of the map to the other. Otherwise, everything was clean.

Quisse brincar mais nao temos acesso!

(1 edit)

I was sprinting! I still couldn't clear the gap. I tried several times. So prob a skill issue on my end

Wow, this is one of the most complete games I've seen in this jam! Great job! I liked the use of the theme and the way you build your robot as the game goes on. For anyone else who plays: a) the game freezes if you resume by clicking the button. Just hit esc instead. And b) if you go left, the screen going black is not a glitch. I had to restart my game because I couldn't find my way out of the dark area lol and I couldn't tell what was going on. Overall, had lots of fun playing this one.

Maybe I missed it, but I couldn't see my health anywhere! I never knew how close I was to restarting. Otherwise, this game had the coolest sound design of any I've played so far. The bass guitar is awesome. Really impressed by your composer.

Loved the intro. The sense of foreboding was so cool, and so is the lore. Unfortunately I couldn't figure out how to get past the long jump in the second room. Possibly a skill issue lol but I would recommend making it clearer what options are available to the player!

I figured out that if you hold into a wall, you can wall jump! Unfortunately as soon as I made it to the second scene I got a blank blue screen. 

This is the first so far that I've beaten all the way through! Great job. The spaced out narration was really unexpected. I liked it. I also enjoyed the quick respawn so that death wasn't too frustrating because oh man I died a lot. I would suggest polishing the controls but otherwise very impressive for 72 hours of work. Hope your exams went well. 

Loved the aesthetic of this one. The feeling of hammering through stuff was super satisfying. Music was good too. My main critiques are that the game has lots of bugs and the character feels super slippery to control. Good job though, especially if just done by one person!

Suuper cool game. Loved this one. Great aesthetic, great music, and fun concept. I would agree with the other comment it's a bit harsh. I also didn't see the defective side of the shapes but maybe that would come later. Overall, awesome game!

I couldn't see it! No idea why. Sometimes WebGL is weird. Glad to hear it'll work for others though. 

I enjoyed the simple visuals and the way the tail flicks around to follow you. Holding X to use breath wasn't working, so I assume the prototype stops there. All around, cool stuff. 

Great job sticking to the theme! I would suggest making the mouse visible on screen so that choosing the next room is easier. I would also suggest adding coyote time because I found the platforming a bit clunky. That said, I really liked the art design and plotline. The little signs saying work in progress are great lol. And ofc the title pun is fantastic.

Thanks for playing! And shoot, I know exactly why that's happening. The nest in the forest won't work as a respawn point so it crashes. If anyone else plays, please avoid that one!

Incredible aesthetic, but they never believed my lies nooooo

Easy top 3 of the jam I loved the little animal voices

Awesome gameplay, I loved the controls even though it took me a hot minute to realize I had to use the mouse to swipe

Loved the font on this one

Fr beautiful art direction on this one

I got stuck on the cats and couldn't go any further!

I attacked my own summon and ended the game lmao

I really love the artstyle! Super cute game

10/10 loved the horse LSD

Works great! No complaints. Just going to share my experience in case it helps anyone else who runs into this bug. My game screen was only in one corner of the window, and the rest of the window was black bars. But I could interact with everything as if my game WAS filling the whole window (i.e. everything was positioned correctly, but the visual itself was in the bottom left corner). Turns out in my game code I had manually set the screen's resolution to 1920x1080 while trying to fix a different unrelated issue. Removing this line of code solved everything.

Game won hehehehe good stuff