Wow. Hands down the best game I've played so far. I just spent at least an hour playing it through. Loved the music, the gameplay, the sense of progression, and the visuals. Can't believe this was made in a month by only two people. My only note would be some sort of fast travel system would be awesome, even if they were sparse across the map. Sometimes it would take forever to get from one side of the map to the other. Otherwise, everything was clean.
Gingervitis26
Creator of
Recent community posts
Wow, this is one of the most complete games I've seen in this jam! Great job! I liked the use of the theme and the way you build your robot as the game goes on. For anyone else who plays: a) the game freezes if you resume by clicking the button. Just hit esc instead. And b) if you go left, the screen going black is not a glitch. I had to restart my game because I couldn't find my way out of the dark area lol and I couldn't tell what was going on. Overall, had lots of fun playing this one.
This is the first so far that I've beaten all the way through! Great job. The spaced out narration was really unexpected. I liked it. I also enjoyed the quick respawn so that death wasn't too frustrating because oh man I died a lot. I would suggest polishing the controls but otherwise very impressive for 72 hours of work. Hope your exams went well.
Great job sticking to the theme! I would suggest making the mouse visible on screen so that choosing the next room is easier. I would also suggest adding coyote time because I found the platforming a bit clunky. That said, I really liked the art design and plotline. The little signs saying work in progress are great lol. And ofc the title pun is fantastic.
Works great! No complaints. Just going to share my experience in case it helps anyone else who runs into this bug. My game screen was only in one corner of the window, and the rest of the window was black bars. But I could interact with everything as if my game WAS filling the whole window (i.e. everything was positioned correctly, but the visual itself was in the bottom left corner). Turns out in my game code I had manually set the screen's resolution to 1920x1080 while trying to fix a different unrelated issue. Removing this line of code solved everything.









