"Try not to get lockjaw" had me sent, lol. And that opening page on lockjaw gave serious Borg-ian vibes.
A treat of a dungeon, it's silly concept opens up into a genuinely dangerous and short crawl. Quick to read, easy to implement, and an obvious way to introduce a magic sword (or two) into a Cairn game. I look forward to trying this at the table (hopefully soon)
gingereno42
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So I found your stuff recently, and immediately purchased *everything*, haha. I don't even own OSE or Shadowdark, but the art just spoke to me. Then after getting into the products themselves, I found the elements for the adventures or crawls quite compelling for how I like to create narratives. Thank you!
Besides this game (Mana Meltdown) I purchased the rest in physical form from a nearly local game store. Is there a way to get the digital versions? If not I understand.
I love the concept of Weirdhope contrasted against Grimdark (not that there's anything wrong w/GD). I think it's sorely needed by a lot of ppl today.
The mechanics are simple, based on Mark of the Odd system, it barely takes up a spread to summarize. The tables for generating content is EXTENSIVE. I don't even need to do prep - David Blandy you have valued my time as a GM/person lol.
Lastly, the setting of the seas takes the great Eco Mofos!! ethos to the ocean's, and as a GM I love sea-faring settings. There's so much potential. I hope everyone checks this out and gets the full release next year.
As ppl say in your country: "I say, good show!"



