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Hayden Matthews

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A member registered Sep 19, 2019 · View creator page →

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I loved your character art and the amount of content you were able to fit in just 10 minutes.

The character sprite art was really cool. All it was missing was instructions, we were unsure how to interact with things.

This is really cool and I enjoyed the powerups and weapon types. I think the enemies have too much health though.

Awesome sprite art, reverse space invaders is a great idea.

I love the sprite art of the main character. Is that rotoscoped sprite art.

I loved seeing the follow up at the end. You had your idea and stuck to it.

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Hey you guys, gals, and enby pals, I've learned that it's easier to participate in a Jam if there are others working with you so I'm looking for a group. I won't be able to commute to Orem so I hope it's okay if I participate remotely.

I'm pretty experienced with Unity. A little less so with Unreal

If that's okay with you, reply below with your discord.

Sure. So I've imported the tilesets into Unity. The tiles for the floors and walls slice perfectly if you slice them by cell size. I used 48x48 as the slice size because that's the spritesheet that I'm using. That part works perfectly.

The spritesheets for the props are different. Normally in Unity, if I wanted to place a sprite like a prop so that it's not aligned to the grid I painted the environment on I will use automatic tile slicing. That way I can grap an individual object and place it in the scene. With your spritesheet though some of the objects are so close together that Unity doesn't parse them correctly.

Here's one example:



If instead I slice it by tile size like with the other so it can be used on a tile palette it works quite a bit better and maybe this is how it was intended to be used. With only the downside being that objects have to align with the grid.  And there are still  a few spots I'm not sure about. Like how these stools end up getting spread over 4 tiles when it looks like they could fit in just one:


You definitely know far more about this than I do. And overall the asset is way more than I need to make the simple prototype blockout I need.