You can semi speed up the text speed by holding down the left mouse button.
The follow mechanic is yeah, sometimes a big hit or miss. We're having a party and I say: "let's get this party started" suddenly everyone wants to follow me, but when I talk to X and they say let's go to Rosy's place, even after saying for the fifth time, come on, let's go follow me, nothing happens...
The "ask to follow you" button is a great idea, and I second it.
Gingerbatman
Recent community posts
Deleting the Corrupted flag did allow me to load it. After sleeping it did drop the error again:
System.NullReferenceException: Object reference not set to an instance of an object.
at TypeSerializationUtility.SerializeWithType (ISerializable serializable, System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at RoutineArgument_SeekPlayerAndTalk.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at TypeSerializationUtility.SerializeListWithType[T] (System.Collections.Generic.List`1[T] list, System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at NPCRoutine.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at WalkUpManager.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at SerializationManager.SerializePersistent () [0x00000] in <00000000000000000000000000000000>:0
at SerializationManager.Save (System.String saveFileName) [0x00000] in <00000000000000000000000000000000>:0
at SaveUI.Save (System.Int32 saveSlot) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
After waiting 24 ingame hours it did fiy itself. Thank you!
Hey,
First of I'm humbled by you going the extra mile just because I had a hickup. Thank you for the effort!
Secondly, sadly the save file is now fully corrupted, even the menu says that so I can't provide the log for you to disect this issue. I guess it was the version change somehow caused the file corruption, but I'm not an expert.
Again I'm sorry that I can't help even tho you did your part. Hopefully this new feature will help someone else out so it wasn't all in vein.
Heyya, this is an interesting game concept, and I already put in more hours in than most of my steam games. I really enjoy it, well done!
I found an issue, I maxed my relation out with Rosalyn, I live in here house, woke up one day she game me a key to the house. Now if just go to the bad, sleep for a bit, wake up, she just rushes over to me and keep giving me keys.


