This is a super fun little game! My only recommendation would either be to make the noodles look a little more different or add subtitles when you click on them to confirm. I'm deaf, so the characters only saying things and not having them written down when everything else is written down is not very helpful.
ginandchthonic
Recent community posts
This is a beautiful game! I too was a little confused at first, but once I got the hang of it it was very enjoyable.
I did notice one thing, which I will post below so others don't see it as easily:
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Pressing D shows which pieces are red herrings and when they are turned to the correct angles. I was messing around with the buttons before I realized I needed to right click and found this.
This definitely has potential but, and maybe this is just me, I have absolutely no idea what to do. I opened one code lock, found a key, opened a drawer with a note about watering plants in it (as one puts in a locked drawer) and now I have no idea what to do. I don't seem to be able to interact with the water cooler or pick anything up. There's a million notes and books scattered around but no clear way to know what to do with them. I've tried about 15 different numbers that I've found in the room but none of them seem to do anything.
Also, full screen mode seems very necessary if you're going to insist on using the scroll wheel to turn pages. I had to keep pressing ESC and click outside of the game window to view the book pages, as the scroll wheel... scrolls.
Neat concept. Could definitely use some QOF improvements.
As another commenter mentioned, an explanation of the shapeshifting mechanic would have been super useful. What can I do in shapeshifting form? Are there the same limitations? Why can a rat pull a level but not search a bookshelf?
Explaining that the light area around the piano is sun and not several candles, which is what they look like, would be useful as well.
Lastly, for the love of God, the movement speed is abysmal. I got the ability to push statues and then died in the sun that I could not tell that I was standing in and I simply don't want to go back and slowly walk around the area again to get to where I was. I understand that he is injured at the beginning, but if he can push large stone pillars around he can walk at faster than a snails pace.
Great art and dialogue, but the movement speed and lack of checkpoints really brings the game down.
interesting concept, but it needs a lot of work. i can't turn around or look down to examine the data pad on the ground without sacrificing the use of the mouse, which you need to fill out the information sheet. there's not really a lot of deductive reasoning going on. when you get the solution, nothing happens. you just continue walking around. at least generate an end screen or tell us if we're supposed to do something else.
This is a great little game! Some camera control would be nice, the trees on the bottom half of the screen can make it difficult to see at times, and it took me forever to find a certain tool. Sprinting would also be nice!
Great work, would love to see a longer version with more puzzles, items, and lore!
It now says "You" instead of character name but still shows me a line of code.
I've found another issue - it seems to stop allowing you the option to review the text if you already know one of the words. I've looked at the text in both hospitals and end up stuck on the screen because it will neither correct my answers nor let me back out. However, the hospital graffiti text works because I didn't already have any of the answers. Not sure if this is intentional or not, but an option to get out of the text screen would be super key.
The concept of this game is super near and I'm looking forward to seeing more of it, but unfortunately right now it is very difficult to play given the above.
(also, a "New Game" option would be great. Refreshing and opening/closing the window still only gives me the option to continue, which would be nice if I wasn't stuck on a text screen)
another great game, super happy to see it! it'd be nice to be able to jump around chapters after completing the game to check out alternate options without having to replay the whole thing. one question however [spoilers below]
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would we not have recognized the doctor from the news paper clipping? we see his face both on the security screen and through the window..
Beautiful game that I would love to finish, but unfortunately it is glitching out for me. After visiting the house, it seems from other playthrough videos I am supposed to get more dialogue with Elsa, but that doesn't happen for me. The teacher does not show up outside the bar either. Too bad, but what I was able to play was great!