Wow! I was pretty skeptical how you'd possibly convert the original control scheme to something like mouselook, without messing up the balance- but you've actually managed to do it. By increasing enemies turning speed and changing squids' attack range the gameplay remained fun while giving the player some challenge. The only thing I'm mixed on is the visuals but that's entirely subjective- modern rendering pipeline clashes with the original textures. Overall- great job. A shame that this project won't see completion but I wish you all the best with your next endeavor.
Gimbus
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A member registered Jun 17, 2021 · View creator page →
