i love how literally you've approached the idea of toxic yuri. this is an amazing story with baller graphics. i hope you have even more fun writing this than i did reading it
GiggleWitch
Recent community posts
this helped me build backwards for a skateboard i wanted to make for my character, so i'm thankful. I'm especially a fan of how the stat categories compel me to mull over some aspects I wouldn't've thought to target or consider.
It feels like Mere Object provokes world-building details by inviting players to wonder what it could mean to 'objectively' rate & describe a prop's qualities. And i'm excited to take an informed step further and brainstorm how my subjects might feel about them.
this is a neat game!! i never thought about vikare and galekh being in the same room before this because i didn't notice they had anything in common, but you found a great way for them to get along. yall rlly sold me on them! both bad ends felt reasonable [im still sad over the long bad end, though i felt like it was still in-character, so it's good sad] The good end was wonderful, that end card was beautiful, and the tune that played over its end-card was really cute!!
sots has been really intruiging so far, i really like it!! I like the characters' personalities and designs, and what their game-play reveals about them. all the card variations and meanings are fun to think about, thanks for adding some explanations and symbolism about the cards on indiegogo. im eager to play the full game upon it's arrival, good luck and thank you for making it <3