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GiantKnight

2
Posts
7
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A member registered May 08, 2016 · View creator page →

Creator of

Recent community posts

Cheers for feedback guys, yeah the controls are rebindable and a menu for it is almost finished, jkl is just my preferred way of playing.

I'll look into making the attacks have more weight, with things like maybe making the enemies get pushed back on attack and some sound effects or even slight screen shake?

Jasozz you're right about the jump, I'll make it so there's slight running start before jumping.

The dodge roll gives you invincibility frames so in the future when you'll be attacked with moves that are too big to simply run away from you'll need to dodge, right now since all the enemies have pretty basic attacks it's not as useful.

Thanks armoafro for the feedback, I'll for sure add some forward momentum like you suggestedd.

And yeah the AI is pretty dumb and basic, once I expand their moves they should pose a little more of a threat.