Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

GiantCardboardRobots

8
Posts
2
Followers
1
Following
A member registered Apr 27, 2019 · View creator page →

Creator of

Recent community posts

This game is becoming a zen experience for me now. Not the highest level I've reached, but longest I've played and most enemies slain.

There's so much potential for this demo! I'd love to try out building a 3d environment with ramps, hills, hot dog carts to smash into, and other obstacles. Just the power up design space has plenty of room for growth, as does the variety of enemy vehicles you could encounter, especially if you start designing enemy types with abilities in mind and vice versa.

New personal best for staying on the road.

Level: 29
Time Survived: 6:21
Enemies Slain:  910

New game variant! Stay on the road!

Of course you may get bumped off or miss a turn here and there, but do your best to stay on the road and get back to it ASAP. No intentionally veering offroad to avoid damage. Just take it like a truck.

So far my top score is

Level: 13
Time Survived: 3:16
Enemies Slain:  270

I took the Cursed XP perk every chance I got (Level up 20% faster, but all enemies have 20% more health).

I've also discovered a minor exploit. It seems that something funny is going on with how gold drop is calculated. It looks like the amount of gold is calculated  by X amount per car when a shot kills the killing blow. Normally this works fine, but the blunderbuss can deliver several killing blows effectively at once causing a vehicle to drop its reward gold multiple times from a single fire of the blunderbuss. I'm not 100% sure that's what's happening, but it seems to be the case. You have to play somewhat risky to take advantage of this exploit by letting the incoming vehicle get super close. 

The main thing that was letting me level up so fast was the Cursed XP though.

I've found a new strategy...

When I need a break to unwind, I type "luke" into the url bar and let it autocomplete to this. I guess I've been needing a lot of breaks recently...



Thank you Luke for making this.

So much unexplored design space, yet the core is already tons of fun. Hopefully you get the opportunity to come back and turn this into a full game! Although I know if you don't that means you've got something even better on your hands, which is even more exciting!!