There are planned ports for VR and Android. However, the game has other priorities right now.
Giant Games Studio
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Daisy’s rig uses specific bones for the genital area (see image below). Even if the genitals were swapped, this would still cause weight-painting errors. To properly support this, I’d need to modify the default rig, by adding dedicated bones for the new genitals, re-do the pelvic weight painting and tweak all existing animations with these extra bone. So it’s not a simple or trivial change.
You’re also the first player to request this feature, so I’m not sure yet how much overall demand there is for it.
That said, I’ll still look into it. From what I know, Daz3D handles this kind of change more seamlessly, so I’ll investigate what’s technically feasible on my end.

Creating a web version would require significant adjustments to the game’s core settings. With every new update, those settings would need to be reworked again, effectively forcing me to maintain two separate versions of the game at the same time, which isn’t a sustainable or healthy development practice.
Because of that, my current plan is to fully complete the main version of the game first. Once the game is finished, I’ll then focus on adapting and optimizing it for Web, Mobile, and VR.
