Really cool! Any chance you'll add the v4.0 part like in the asset store?
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Thanks for the reply. I guess plugins are a great way to get the community involved in things you don't want to directly tackle, like ads.
And thanks for the flappy bird example. At first read a game in Ruby looks a bit weird, coming from other languages. I'll have to dig into it a bit more :)
This caught my eye. I love clear and minimal engines and I play with a lot of them. The big plus is definitely the support for consoles.
Never really looked into Ruby until today, but I like what I've seen so far. It looks really expressive and fast.
I have a few questions regarding Dragon Ruby:
- is there a physic engine integrated?
- are the mobile targets going to be included or is it going to be a separate package?
- what about services? like ads, gamecenter, steam, etc?
- is there a plugin system in the plan to integrate those systems?