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giang2k

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A member registered Nov 20, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much for sticking with it even if it was tricky! I really appreciate you taking the time to play.

Wow, your comment honestly made my whole week! Thank you so much for the incredibly sweet words .

Thanks for playing! Glad to hear you had fun grabbing those boxes

Thank you so much! Really glad you liked the art style and had fun collecting the boxes. The little frog appreciates the love! 🐸

thats cool

well design! But are you sure the second level the legal move is 26, i always end up 1 step miss before the hole.

a cool -short game, i like it when game smooth an playable even if it short

Firefox: type about:config in the address bar and look for webgl.disable-angle then restart your browser.
Still not load game

i looking forward to it

I like the style and the concept of making the game harder with each round. However, two things make the character very hard to control: variable jump and high momentum. It gets even harder when the movement muscle memory changes after winning a round.

A quick note: The hitboxes for traps and enemies should be slightly smaller than their actual sprite sizes, so collisions only happen when they visually touch.

Love the dark hand-drawn art style! One piece of feedback: please consider left-aligning the animated text instead of centering it. Long centered lines on full screen are hard to read, so I often have to click to stop the animation first.

Really cool art style and shading, but the game lacks a proper feedback loop. I enjoy learning through trial and error, but restarting doesn't teach me anything new. The card countdown mechanic is confusing—is it based on seconds (e.g., 3s for the first three, 8s for the next)? Also, what's the purpose of tapping the table?

The game has a wonderfully weird vibe that I really enjoy, and the soundtrack is great. I love that you can shoot the old man to skip/ease your tasks. However, it definitely needs some balancing—requiring 3 tomatoes for an offering is way too much, making it nearly impossible to get enough in time.

Great concept and art style! The mix of fonts and stickers really nails that youthful, teenage vibe. However, the game doesn't seem to play well with a keyboard, as the tutorial feels like it was designed strictly for a controller.

Pretty cool to play! I like that the map isn't completely flat—having variations in elevation and columns adds a lot. Plus, with the boss having more than just one skill, it actually gives the game solid replay value.

To be honest, having too much information on a single screen felt a bit overwhelming. The font made it hard to read, so I tried clicking around to figure out what the buttons did. Although I heard the click sounds, nothing updated on screen. My main suggestion would be to break the information down and present it step-by-step instead of all at once.

i like the crayon-handdraw art style 

play the window version

Wow, this game is so well-polished, with tons of juice! It feels really good to play.

The bloody theme is really cool! Keep up the good work, I think it's great.

The gameplay is really solid! However, sometimes it's hard to predict where I'll land after swapping with the black cube.

A small suggestion: since swapping requires being close enough, maybe you could change the reticle/crosshair color when the target cube is within range?

I like how you use different fonts for different purposes.

If you're aiming for a Soulslike, this project definitely has a lot of potential! It still feels a bit early in development—for instance, adding a quick restart button would make a huge difference—but you're on the right track.

Well-designed levels—each one introduces something new, whether it's a mechanic or a different approach. For the visuals, try adding realistic shadowing to the ball to give it more depth

Wow, the level design is finely crafted! Died many times, but didn't feel annoyed at all.

on  my screen it bit hard to see, maybe cause i'm using dark mode on explorer 

Love the tongue-shooting idea! However, the flies' movement feels unpredictable, and sometimes none spawn close enough to shoot. 

Really cool FL Studio channel rack + roguelite vibe, like it! Just a small note: at first glance, it's a bit unclear where to click—maybe add an offset shadow to the main button so it stands out more.

yo the voice make me burst out laughing and scaring at the same time  , keep those humor man, it works

ngl visual novels arent really my main thing, but your art style is so distinct and consistent + the music made it such a nice chill experience to play thru.

just a tiny note: maybe make the button colors a bit more high contrast vs the background so they stand out more? loved the vibe though, keep it up!!

quick-smooth-straight to the point

Here before it's blow up