I really like the potential this game has. More items, more opponents with unique skills/innate traits (maybe we can get something like that, or in roguelike fashion we choose a character that has their own traits).
Still need to work on the AI a bit, as I'm sure you're aware. In the last round, it was confused with what to do with its items (it had no chance of regaining health yet chose to use all of its health items instead) and it also was too risky by taking avoiding a shell to the mouth, but them turning the gun on himself immediately after, winning me the game, when it would have halted progress by turning the gun on me.
I like the art design for the locations and items, the enemy/opponent is a bit over the top. I guess I'm trying to give constructive criticism, because if you developed this further, I would pay for it again, with more content, here or on steam, easily. More items, add in traits or skills or something like that. Think of all the flavor of (skilled) randomness you can further inject into the game. It's a great start, imo. Keep it up and good job, well well WELL worth my money.
GhoulishFolks
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A member registered Dec 29, 2023