I’m a few months late but the update was awesome! I lost my save file and had to play through the entire game all over again, but was still glued to my screen the entire time. As for the new content, the writing, music choices, atmosphere, and tension were superb as always, and the cliffhanger had me dyingggg. Definitely one of the most tense and gripping stories I’ve read on itch. Dana is shaping up to be my favorite character, but I think the entire cast is well-developed with both good and bad qualities.
Ghost
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This was awesome! The writing and atmosphere were excellent, I’m in love with the artwork and the story is super intriguing to boot. I was expecting the first scene with Leo and Wolf in the woods to go a certain direction and the game already flipped my expectations on its head there, I’m looking forward to unravelling the rest of the story!
This was a really cool game! I really enjoyed the pixel-y art style and music choices (especially in the credits), and the story always kept me guessing. I loved the relationship between the two main characters as well, the final scene in Ending D (which I interpret as the “true” ending) was really heartwarming :’)
One small thing though, whenever you try to progress through the game without completing certain objectives (e.g. if you don’t read the large book in the library a second time before going to the elevator, or if you don’t disable the controls in the CCTV room before the final confrontation) it allows you to go through the door and leads to a black screen with no way to progress further.
I’m a sucker for death game stories and this one seems very promising so far! Although I was expecting it, the stomach drop at the end when you find out the stakes are higher than anyone thought was really cool. I’d say Massimo, Ashley & Ashleigh (loved the FD3 reference), Sabrina and Cherry were my favorite characters so far!
One small nitpick I had is that the rehab center puzzle seems impossible to solve without previous knowledge of the hospital emergency color system (e.g. orange = hazardous spill, etc.) I feel like an escape room should have that sort of information within the room itself, and I would’ve preferred the alarm codes be listed in a note/book/clue somewhere so the characters could find the solution themselves rather than needing Richard to know that specific, vital piece of info.
Otherwise I’m excited to play more!
This was SO cute! The artwork is absolutely gorgeous and I really loved the cozy, relaxing, lofi-ish nostalgic summer vibes. I enjoyed learning more about rural Japanese culture and architecture too!
As adorable as the friendship/romance endings are, the neutral ending really resonates with me too. Especially the ending line “to exist in a space of nostalgia, to remain as just a fond summer memory.” Perfectly bittersweet.
This game was such a pleasant surprise! I wasn’t sure what to expect when I saw it was a canceled project, but this ended up being a really involved, creative, entertaining and well-thought out experience that I had a lot of fun with! I love how each new city brought a new spin/twist to the game’s worldbuilding, I especially had fun with Salisbury Town and Pardean Town. The AP system took some getting used to but that never really hampered the gameplay, and despite the default RPG Maker graphics I still really enjoyed the characters and exploring the world. The writing was always sharp and funny too, I enjoyed how it flipped between absurd and serious, and how it often lampooned RPG tropes.
It’s a shame the game won’t be completed but I’m glad we got the rest of the story outline in the dev notes. And the epilogue sounds like it would’ve been a really nice way to wrap up the story.
Maybe try downloading and running the game through the Itch desktop app? (https://itch.io/app) That usually fixed issues for me!
Maybe try downloading and running the game through the Itch desktop app? (https://itch.io/app) That usually fixed issues for me!
One of my absolute favorite games from this year’s Spooktober Jam! The artwork is super polished and amazingly done, especially the character designs for the Baron, Collector, and Guide (looking through the comments, glad I’m not the only Guide simp 👀). The story was super engaging, even if the puzzles were a bit more on the simpler side, and Christopher’s characterization was super interesting. The sound effects for each of the arbiters was also really killer. Awesome job <3
This was a really amazing game! The art style is so good, the music was always so tense and fitting, and the story was sharply written and a really interesting exploration on loss and grief. Also echoing what the other commenter said about the game sort of having “Coherence” vibes.
The first few reflection jumpscares really got me haha. Awesome job!