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Ghost

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A member registered Oct 04, 2018 · View creator page →

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This was so awesome!! The art is super dope, and I’m very intrigued by whatever’s going on.

This was awesome! Gorgeous comic style artwork, cozy mystery vibes and tense atmosphere. Is there a walkthrough or hint on how to get the true ending?

This was so cute!!

This was not the type of eating I was expecting to experience, holy shit!

Loved this! Your art and writing style is so unique!

This was so cute and I loved the artwork! I haven’t played any of the HSOAV games before, but I’ll be sure to check them out!

This was a lot of fun! I loved the character designs especially, and how the bouncer unravels more and more supernatural aspects about the other characters.

Loved this a lot! Gorgeous artwork and a lovely story about loss and nostalgia. I also enjoyed how there was both a happy and tragic ending.

Really promising start, I love the character designs!

Loved this a lot! Sufficiently spooky, gorgeous artwork/ui/visuals, great character designs, and fun lil campfire story. The “something is not right” vibes were off the charts.

Phenomenal folksy vibes, dope art, weirdcore perfection, nostalgic yearning for a lost childhood, coming of age, isolation, the unsettling dread of being trapped in your dead-end small town, Alex G’s music if it were a renpy game.

I loved this a lot!

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First off, let me just say I adore your games and your artwork. It’s truly some of the best I’ve seen on itch.io, but I have to agree with a few of the comments that this one ends a bit too abruptly. I’m all for ambiguous endings, but there could’ve been a bit more to chew on, even if it’s just June’s final thoughts as she deals with whatever decision she made.

I just wanted a bit more, not necessarily an explanation about what’s happening (there’s enough narrative breadcrumbs that implicates some otherworldly entity in the ocean calling people into the water, at least that’s what I gathered), but moreso an elaboration on how the situation impacts June and how that ties into the game’s themes. Elevator Hitch for example did a great job nailing its ending while still leaving the machinations of its world mostly unexplained and its themes open-ended.

I’m also unsure how to feel about the central theme itself. Assuming it really is allegorical to the nature of friend groups, and learning to cut off toxic and self-destructive friends instead of letting them drag you down with them (based on June’s conversation with Ryan on Sunday night), it’s hard to reconcile the fact that their toxic attitudes felt more a result of the “curse” rather than their own free will.

Where we were meant to view June’s friends as toxic even before anything started happening? In which case the message doesn’t fully land as (imo) there wasn’t really anything separating June and Ryan from the other three, other than the fact that they weren’t affected by the “entity”. Or if this was meant to be a regular, perfectly healthy friend group that only soured as a result of the “curse”, then the decision to cut them off doesn’t quite feel earned. I think some additional character development could’ve helped make the game’s greater point more clear.

Still, the artwork was gorgeous as always, the vibes were immaculate, and this was some of the best use of tension and mystery in an Investigrave game yet. I just found out about Jackpot Crash Course and I can’t wait to play that too!

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I’m on a Mac and had this same issue too, every RPG Maker game just stopped working when I updated to Sequoia. I managed to get it to work by following the instructions here (in Proxxie_Desu’s post):

https://forums.rpgmakerweb.com/index.php?threads/need-some-help-cannot-open-a-game-on-my-macbook-pro-the-game-was-made-from-the-rpg-maker-mv.150926/#post-1307030

Awesome artwork and lovely story! <3

I’m a few months late but the update was awesome! I lost my save file and had to play through the entire game all over again, but was still glued to my screen the entire time. As for the new content, the writing, music choices, atmosphere, and tension were superb as always, and the cliffhanger had me dyingggg. Definitely one of the most tense and gripping stories I’ve read on itch. Dana is shaping up to be my favorite character, but I think the entire cast is well-developed with both good and bad qualities.

This was awesome! The writing and atmosphere were excellent, I’m in love with the artwork and the story is super intriguing to boot. I was expecting the first scene with Leo and Wolf in the woods to go a certain direction and the game already flipped my expectations on its head there, I’m looking forward to unravelling the rest of the story!

Played this twice on Steam and enjoyed it a lot <3

Is the third game of this series still coming out? I saw updates about it on twitter. I really love these games and the artwork!

This was a super cool demo! I love the cyberpunk aesthetic and both love interests seem very intriguing, though I’m slightly more partial to Rat :) Sad to read you have no plans of finishing the game but I’d be here for it if the game does ever get an update!

Really fun story that was engaging all the way through and I love love love the artwork! Some of the best art I’ve seen on itch for sure. I think Chitri was my favorite character :)

Cute and fun little game!

This was such a lovely game! The artwork and music were beautiful, and the writing was superb. I’m strangely partial to the negative routes (where you choose the colder and more aloof dialogue options), something about the way those endings were written was so intriguing to me.

This was so cute! I love the art and the warm, cozy vibes. I know nothing about Destiny 2 but never felt lost trying to understand the source material’s lore.

Four was my favorite :’)

This was a really cool game! I really enjoyed the pixel-y art style and music choices (especially in the credits), and the story always kept me guessing. I loved the relationship between the two main characters as well, the final scene in Ending D (which I interpret as the “true” ending) was really heartwarming :’)

One small thing though, whenever you try to progress through the game without completing certain objectives (e.g. if you don’t read the large book in the library a second time before going to the elevator, or if you don’t disable the controls in the CCTV room before the final confrontation) it allows you to go through the door and leads to a black screen with no way to progress further.

I’m a sucker for death game stories and this one seems very promising so far! Although I was expecting it, the stomach drop at the end when you find out the stakes are higher than anyone thought was really cool. I’d say Massimo, Ashley & Ashleigh (loved the FD3 reference), Sabrina and Cherry were my favorite characters so far!

One small nitpick I had is that the rehab center puzzle seems impossible to solve without previous knowledge of the hospital emergency color system (e.g. orange = hazardous spill, etc.) I feel like an escape room should have that sort of information within the room itself, and I would’ve preferred the alarm codes be listed in a note/book/clue somewhere so the characters could find the solution themselves rather than needing Richard to know that specific, vital piece of info.

Otherwise I’m excited to play more!

Super cool little horror game! I really enjoyed the pixel art, visuals of the entities, and primordial/cosmic horror vibes. I’ll definitely be sure to check out your other stuff!

This was super cool! I loved the artwork, writing and Mr Hemlock’s monster design :]

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This was SO cute! The artwork is absolutely gorgeous and I really loved the cozy, relaxing, lofi-ish nostalgic summer vibes. I enjoyed learning more about rural Japanese culture and architecture too!

As adorable as the friendship/romance endings are, the neutral ending really resonates with me too. Especially the ending line “to exist in a space of nostalgia, to remain as just a fond summer memory.” Perfectly bittersweet.

The artwork and the story too! This was all so fluffy and cute!!!

Wait why does the title song go SO hard–

Very intriguing and I love the artwork! I’m looking forward to the full game!

This was a really cool experience! Joseph toed the line perfectly between being sympathetic and unsettling, and I was very intrigued by the hints towards the hidden darkness of the town. I’m looking forward to more updates!

Gorgeous artwork and a lovely but tragic glimpse into these character’s lives. Also war crimes!!

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This was a cute little game with the familiar but still endearing forbidden romance trope. I also really liked the art + Baz’s funky teal hair!

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This was such a cool experience! Very slice-of-life meets surrealist horror, with some excellent moodiness and visuals too. I almost wish we could learn more about each character’s deal but there’s something intriguing about only getting little glimpses.

Another banger, the ending absolutely blew my mind. This was probably my favorite Midnight Scenes episode yet, followed closely by The Nanny. Always a pleasure playing this series!

Hoping for day three soon 🙏

Just wanted to say I love your games and your writing! You have a real knack for atmospheric horror, and I’m looking forward to reading more of whatever you produce!

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Love your art, love my new murderous monster boyfriend and his emotional support axe. So excited for the future monsters <3

This game was such a pleasant surprise! I wasn’t sure what to expect when I saw it was a canceled project, but this ended up being a really involved, creative, entertaining and well-thought out experience that I had a lot of fun with! I love how each new city brought a new spin/twist to the game’s worldbuilding, I especially had fun with Salisbury Town and Pardean Town. The AP system took some getting used to but that never really hampered the gameplay, and despite the default RPG Maker graphics I still really enjoyed the characters and exploring the world. The writing was always sharp and funny too, I enjoyed how it flipped between absurd and serious, and how it often lampooned RPG tropes.

It’s a shame the game won’t be completed but I’m glad we got the rest of the story outline in the dev notes. And the epilogue sounds like it would’ve been a really nice way to wrap up the story.

Lovely game/story with just the right about of gay angst, I really enjoyed this! Shoutout to the artist for the awesome sprites too!