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GHOSTBILLYKNIFEFIGHT

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A member registered Jun 24, 2021 · View creator page →

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The plasma cannon was probably my favorite part to design - thanks for playing!

Thanks for playing!

Plasma cannon goated. Thanks for playing!

I had originally planned to include a ranged enemy and a boss that summoned an area-of-effect attack on you, but decided to scope down in order to add the audio I wanted. Thanks for playing!

I definitely thinking I could speed up the fire rate for the running and gunning, it felt a little too slow when I just tried playing it. Thanks for trying it out!

Yeah, if I were to do it again I would of included an indicator for your squad members to help with finding them. Thanks for playing!

Yeah, building out the map was the last thing I did - I just played a session and it definitely could of been more condensed. Thanks for playing!

Cute little romp, nice work!

Nice artstyle, it was difficult to tell what would or wouldn't block me. Got jumpscared when I won and the bomb still went off.

Really creative concept, very difficult, I never felt like I had time to cook anything on the skillet. The bell also wouldn't always drop food for me :(

Artwork was gorgeous! Very chill relaxing experience. Could definitely see the concept elaborated on!

I think concept would have worked with more self-contained smaller levels where you had the seed a particular area, maybe with a limited amount of time.. The movement was a bit clunky. It might be because of the web version, but there was weird dragging of the mouse and game would stutter at times, I think due to all the effects.

I really enjoyed the art-style and the little beeps and boops. The use of the countdown for the turns irked me though - for turn-based games, a lot of the joy for me comes from plotting my next next move and thinking over my decisions - with the timer constantly ticking down, it felt like I was wasting turns constantly. I also felt as though for changing the speed, the controls were reversed from how I would associate speeding up and slowing down. I think if the countdown was removed you would have the groundwork for a really solid turn-based strategy game.

I enjoyed it! I preferred the levels where the roomba only moved when you did - the last level seemed less like a puzzle and moreso just a race to get to all the buttons. There's a lot of promise here!

Kicked my butt for a while, but got the hang of it eventually - very good!

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Was able to drive over the hole in level two. Besides that, a challenging game!

Eat Fishes Eat Fishes

Atmosphere was pretty cool, having the angle the shots was neat!

Really goofy fun!

Played through the whole game, really enjoyed getting to automate those rats away :D

Enjoyed the whimsy, wish the movement was more consistent, it was tough trying to get the cow to move around quicker

Cool little physics puzzler

Wasn't able to access the dungeon, just smacked the bats around a little bit

Little silly game, the first-person camera was a good idea, was fun to run around while the buildings flipped around :D

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Cool take on the theme, I did similar with my game, nothing like a little math :D

Wibble-wobble-wibble :D

Managed to make it the end, there was one bit where a door didn't unlock until after I died, but otherwise the platforming was pretty good and challenging at times. I was glad I could collect those coins I saw at the beginning :D

Beat it, was a bit challenging at first, but I was able to figure out the right ratio of platform-to-area

Beat it, was a bit challenging at first, but I was able to figure out the right ratio of platform-to-area

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Felt pretty good - I pretty much threw my weapons the whole time to take advantage of not losing much speed

If you're referring to the font used, it's quattrocento

Hey, great asset! I noticed that the body isn't included with any of the nonpixelated assets, would you be able to upload the nonpixelated version or send them to me? You can add me here on discord: paper_devil

Just a little test area for now - my original aim was to have a basic random level generator, but due to circumstances wasn't able to get to it. Will definitely have some more areas to mess around in for my next update. Thanks for playing!

I will look into changing the size of the sword to make it easier to hit enemies - thank you for playing!

Since I was limited by time, I wasn't able to add in a few things - one of which being loot from enemies that you can use to (eventually) craft different items. If you've ever heard of the game Magicite, I'm aiming for a similar experience, minus all the game-breaking bugs ;) Thanks for playing!

Boss battle was buggy, so I removed it for the time being. Next update will have maps, new enemy attack patterns and the boss battle restored.

Thanks for playing!

I have all the sounds on standby - I should have them in the next update, alongside maps and a boss.

I always held faith in you.

There is going to be an enemy type that is solely designed to bumrush your turrets and destroy them, as well as an enemy type that also shields its defenseless brethren.

Thanks for playing!