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ghoid

6
Posts
A member registered Feb 15, 2023 · View creator page →

Creator of

Recent community posts

Good game! I enjoyed figuring out the best path for each section. I think maybe have the player automatically grab onto walls while in the air and looking at them would be more intuitive, though. But, overall, the climbing felt good. I enjoyed playing it.

Sorry about that, we ran out of time and weren't able to optimize that much. I'm glad you liked it, though! I think the dropdown UI works for a short game without many craftables and resources, but if I had infinite time I would change the UI to a scrollable grid menu, instead. Thanks for playing! C:

Thanks for playing! We thought the pathfinding debug was helpful, so we kept it on. If we had more time, I would've made it look more intentional. Glad you enjoyed!

oohhh, yea, I thought about adding something to hint at the door but I never got around to it, unfortunately. I'm really sorry about that. And I also guess the logic for letting you feed it is wrong, oops. But thanks for playing my game!!! :DDDD sorry it's so buggy haha.

Ey, thanks for playing my game! I think the game needs more feedback in general, and not just with the buttons. I was too busy making those darned cutscenes that by the time I got around to sound and polish it was the last day, oops. As for the cutscenes, the simple artstyle allowed me to churn out a lot of stuff in a short time. Although, they still took a while because I had completely remade the ending cutscene (which kind of explains the dip in quality). But, yea, thanks for playing my game :DDDDD

Oohhh yea that glitch. I'm sorry you had to encounter that lol. I don't really know what's causing it and didn't have enough time to figure it out, unfortunately. But thanks for playing my game!!! :DDDDDD