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Legendary Monkey Magic

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A member registered Dec 20, 2018 · View creator page →

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thanks for the kind words

Only 1 full release and a newer alpha release for now:

Magic & Legend: Time Knights

Magic & Legend: Star Seekers (currently in development): https://ghamson.itch.io/magicandlegend-starseekers

so at the moment I use the select button to auto switch… but there is no reason you couldn’t bring up a menu and based on the selection - change the variable to either, 0, 1 or 2 and update the sprite and controls accordingly

If you don’t want a menu - use a switch statement to say


if 0 then it’s 1

If 1 then it’s 2

If 2 then it’s 0


to rotate through the characters


I hope that helps 

hi ya,

I have a bit variable - 0 = Magic, 1 = Legend

If bit variable = 0 switch character sprite to Magic and update the controls accordingly, else character sprite is Legend and controls are this.


I hope that makes sense


happy holidays!


Giles

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The full digital version is now available :)

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there will be yes.  Currently I am letting the Physical version go through its sales process.  Then I will put up the digital rom for sale.

I will also compile the full version across the different platforms too.


thanks for your kind words and interest!

Once the physical release is complete, will that build come to itch.io (perhaps as a digital purchase?

just gotta say… I loved playing this game!!!

Apologies, they are available now :)  I hope you enjoy!

Scratch that - inspiration has started up again :)

Thank you :)

At least for now… I will probably do a bug fix release at some point but will likely port this over to GB Studio 3 to continue progress.

I love this game!  Will the Dreamcast CDI be available to download soon?

Thanks man - For me, I enjoyed the challenge of getting something done within the timeframe. I am working on another game but it’s gone into to many ideas hell and this has helped me re-focus :-)

Glad you thought it was fun.

Awesome news, thank you :)

Makes sense... thanks for keeping it in.  

looks like a cool entry… I plan to give it a go along with the other submissions :-)

Well,  for those interested, I did upload my "submission" along with screenshots, video, box and cartridge label art :)  Check it out if you're interested...

Magic and Legend: Time Knights by Ghamson (itch.io)

Also added a future plans / roadmap into the description.

thanks … I look forward to playing the submissions :-)

Hi,

This was my first jam ever and reading through the community I clearly hadn’t read all the rules as I the player sprites and music came from free resources.

Game: Magic & Legend: Time Knights

As a result, feel free to disqualify as appropriate. 

Anyway… it’s been a ton of fun learning and getting something done to a deadline.

thanks for the fun

Giles

hey ya, I see you’ve announced a physical copy coming soon.  Will the full digital version be made available here on itch or via the website?

go with the latest (0.18) - a big update is coming soon ish but it’s taking longer than I expected.  This version will help you get a feel for the game.

thanks for your interest :-)

This sounds awesome - thanks for all the details and I look forward to playing it on release :

Hi, I saw this is coming out as a physical version... do you know if a rom version will be offered at some point?

awesome, I will be purchasing on release :)

I am really looking forward to the release of this.  On the web-site it states it is available to pre-order... when is the full version likely to be released?  I would like to by multiple and save on postage (make the DHL cost to the USA worth while basically

This is awesome... I see on the website it is available to pre-order.  Is there an approx. timeline for the full release?

v0.9 now uploaded:

Fixes:

- Foxes in the California level behave better now
- After Game Over or Completion, the game goes back to the character selection screen.

Thanks to HenrysHeadSpace for the suggestions.

Thanks, I really appreciate the feedback... I had noticed the enemies not quite working too and I plan to attempt to address that in the next release.

Going straight to the character screen on game over is a great idea.  I need to rework somethings to achieve that but I see no reason that it wouldn't work.

I really appreciate the constructive feedback, thank you.

is the 8bit NES version available to buy from the Kickstarter?