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GGRMA

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A member registered 71 days ago · View creator page →

Creator of

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thank you so much!

thank you for playing!

thank you so much!

sorry the game crashed! thank you for playing :)

wow, the shaders really create such a unique atmosphere. It was a bit of a slow burn at first, but I liked how subtle things deteriorate and become more trippy. I spent the whole time in anticipation of a scare, and even though I didn't get a jumpscare I think this feeling of looming dread worked well.

cool anomaly hunting game! I agree with others that the difficulty could be scaled a bit better but it was a lot of fun. I also really appreciate the well paced and thorough tutorial.

I shrieked at the jumpscare! Fun game, great job :)

Amazing!! Very elegant, simple, and addictive. This had the most replay value of any game I tried here. Great submission and a personal fave!

thank you so much!

Fun and intense! I ended up using sprint + jump to hop around faster toward the void. I like the details you put in, like losing light briefly when hit, etc. 

Reached the end! It was a pleasure to play with many different controls and the visual was so good! 

wait....this is souper amazing

cool! I didn't really feel like it had much horror elements in it, but I appreciated the smooth gameplay. Does the tunnel just go forever or is there an "end"?

Really liked this one. The design was minimal and elegant. Appreciate how the different monster types synergize with each other, e.g. spider building up tension while the crawler guy approaches. Played it through to the finish even though it was scary and I kept dying lol. Doing 3D my default thought is to make everything continuous, but the controls here are discretized (steps instead of continuous motion) in way that makes your design feel come through and feel more deliberate.

Really fun game! Love the aspect of having to wander in the dark and figure out how to get to a light switch.

very unique game mechanic. I also found it a bit hard to figure out at first but it was very interesting!

Yes please, would really appreciate the report! We made this game with our own custom engine so it's really important to fix breaking bugs like this.

Genuinely scary, great job on creating the atmosphere. Polished execution too. Would be cool if the monitors could display something beyond color, would add to the world building. The mechanic is simple but effective; the entire time I was wondering where I was, what happened to the other operators, who the voice speaking to me belonged to...

Fun, the mechanic of ball and chain both being a weapon and movement feels original. Also nice job on the fog/lighting, got jump scared by the little ghosts more than once.  

Gameplay wise I would have preferred if everything was around 2x faster. Good stuff.

This is so awesome!! Art and music are amazing. I want to keep feeding him

Haha noted, sorry about your mouse. Thank you for playing!! 

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Nvm looks like its windows, updating drivers might help.

If you're on chrome, you might try enabling "use graphics acceleration when available" under chrome://settings/system

Or share with us your GPU report after navigating to chrome://gpu/

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Sorry you ran into that issue, what browser/OS are you using?

Controls were intuitive and liked the art style/atmosphere. Similar to some of the other commenters I got stuck, but that's pretty common for me with point-and-click games hah. 

Love the concept and design, was on edge the whole time. May or may not have been able to finish because of how scared I was haha. I appreciate minimal/simple mechanics like this that are executed well and explored with depth.

Really fun gameplay, I love the moments when it feels like you're at a dead end but suddenly a crevice expands and you find a new lease on life. Art is awesome too. 

Like the concept of having to solve the maze under time pressure. I have a terrible sense of direction so it was quite difficult to find the keys and remember how to get back to the doors--i wonder if visual markers / clearer colors would help here. The visual markers could also be stylized to add to the horror aspect.

On web the mouse controls are not locked to the screen, so I could only turn a few degrees in either direction.

Nice visuals!

cool

Love the mini-games and art! 

Love the terminal aesthetic, really creative. We got a a bit stuck with the gameplay early on, wasn't super clear how to make progress. But this was a really unique way to tell a story and would love to see it fleshed out more!

Wow, this was very poetic and the simple pixel art was very endearing. Loved the color palette was well. The mood sort of reminds me of Piranesi by Susanna Clarke, which I absolutely loved. Great job!

The art style was cool and unique! The text reminded me of Spongebob :). Unfortunately the camera cut off some of the interactive elements, and it was a bit difficult to understand what was going on

Ah we put a lot of care into the sound design, thank you for saying! Glad you enjoyed :) 

thanks you!

A bit laggy in the browser, but really awesome voice acting and sound design! Looove the radio effects and the atmosphere overall.

Push the box! Loved the voice acting xD

Cool jrpg kinda vibes! The menus and stuff being as fleshed out as they were added a really nice polish to it!

Cool concept, immediately understood what you were going for. Would be cool to explore something like a progress bar for the people you talk to so that you have a sense of progression/length.

It was a little hard to hear the recording, but it felt like a very contemplative game!