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GGRMA

43
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6
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A member registered 50 days ago · View creator page →

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Recent community posts

Love the mini-games and art! 

Love the terminal aesthetic, really creative. We got a a bit stuck with the gameplay early on, wasn't super clear how to make progress. But this was a really unique way to tell a story and would love to see it fleshed out more!

Wow, this was very poetic and the simple pixel art was very endearing. Loved the color palette was well. The mood sort of reminds me of Piranesi by Susanna Clarke, which I absolutely loved. Great job!

The art style was cool and unique! The text reminded me of Spongebob :). Unfortunately the camera cut off some of the interactive elements, and it was a bit difficult to understand what was going on

Ah we put a lot of care into the sound design, thank you for saying! Glad you enjoyed :) 

thanks you!

A bit laggy in the browser, but really awesome voice acting and sound design! Looove the radio effects and the atmosphere overall.

Push the box! Loved the voice acting xD

Cool jrpg kinda vibes! The menus and stuff being as fleshed out as they were added a really nice polish to it!

Cool concept, immediately understood what you were going for. Would be cool to explore something like a progress bar for the people you talk to so that you have a sense of progression/length.

It was a little hard to hear the recording, but it felt like a very contemplative game!

Really cool and seems like you thought through a lot of aspects of the game, like playstyle and aesthetics. I really think adding some bgm would really help; the robots are moving to a rhythm!

The character art was cute! the UI was a tad bit difficult to navigate for me, not sure if it's because I was using a trackpad...but nice job!

Cool art! Really liked the idle animation. It kinda made me think about like 2010s flash games. Would've liked an easier tutorial :p

good demo, i like the parallax!

driving-sim, controls and main radio mechanic were a little unclear, but the 2d sprites and the game environment were really cool!

The art is really pretty and very wasteland-y! Great game!

thank you for playing! 

Fun and relaxing! It took me a while to get a hang of the different recipes, but I appreciate there's no stressful time pressure like in other cooking games.  

I dig the digging. Cool idea to use line thickness to communicate block hp! 

Thank you, the different tool idea was inspired by a minecraft minigame! 

Thank you! Haha sticking to the wall was a bug-turned-feature after we decided there would be no flying or jumping.

Love the visual style and writing. Treating this as a visual novel, it doesn't feel like it's missing gameplay. Maybe there could be ship tasks that you have to do in order to progress the story, but I personally appreciate the directness of the delivery, especially given the time constraints of a game jam. The darkness/shadows encourage really invite my visual imagination...I feel like some SFX  graphics would go a long way in building atmosphere and immersion into the story.

Really elegantly crafted, one of my favorites so far. 

Had a blast playing this, the music/sound far exceeded expectations and movement mechanics are creative. I wonder if it would be more satisfying for each individual stroke to be more impactful... awesome game, love the sense of progression.

Cool prototype and metaphor for a deckbuilder, I especially liked the UI. Great music!

Loving all the digging games! I'm a little confused about the gameplay -- do we want to collect both rocks and diamonds? What's the strategy for avoiding cave-ins? Maybe some kind of heatmap visualization would be helpful here.

Fun! I think the movement/controls are tuned super well. Nice balance between trying to acquire the bubbles and dodge everything else. Gameplay-wise I wonder if it might be better to remove the shooting and focus on the movement. 

The start menu is super polished, very cool how you can switch color palettes. Combining point-and-click mechanic with browser search results also feels unique. The text was a little hard to read at times, and I wonder if there could be more of a downside to clicking the wrong link... overall awesome game

Thank you for playing!! Second egg is pretty far haha. (We loved your game btw)

Dang sorry about that :(
Thanks for letting us know, we'll look into web builds for the future.

thank you for playing!! haha Connegg is our favorite powerup too

one of the puter games of all time!!

polishing the controls and camera movement would make this much more fun to play, but super cute art!!!! 

love the digging mechanic!

I love the intro--very fun and reminds of an amusement park ride!

cool roguelike-spin on a classic space-invaders combat

The geese are so cute! I like birds too hehe. It was a little difficult to read the objects like spikes and doors.

Fun gameplay loop, pretty challenging! More control over diving would be fun, maybe the camera can zoom out or dive more slowly? Dithering the UI when you're behind is a very nice touch.

Super cool concept, would love to see this fleshed out. One nit about the dialogue options was that some of the abbreviations (circs and adv.) were unclear at first. Awesome game.