Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ggeckode

252
Posts
3
Topics
8
Followers
1
Following
A member registered Aug 04, 2022 · View creator page →

Creator of

Recent community posts

i want to say everyone who worked on this project did amazing! the art is absolutely remarkable, the sound effects sound great and indicate things well

a very easy to understand gameloop but still challenging having to count up the penguins requested parts all while flipping between the screens to manage hazards is grea, took me a few tries but i think thats alright

amazing polish - art is wonderful, love the style especially, the sound effects are incredibly satisfying, and the music is also great!

the swing mechanic seems way more situational than the shooting, but maybe thats intentional

this is such a unique and awesome mechanic, something i love in games is being able to go back and improve my previous time so to have it built in as the main mechanic, with some extra risk and reward makes a game loop i love

thank you very much for your feedback and kind words! i believe the fish card is the trickiest for most, so more visual indication would be nice, thank you for the suggestions on that as well

glad you enjoyed ^^

for me it was difficult to predict  how everything would time out together when using the inverters mainly

but still multiple unique enjoyable levels, a lovely game 

at first i wasnt really sure how the rhythm aspect with mitzki worked, since i assumed the different symbols just meant to press different thing  - maybe thats on me i dont play many rhythm games TT;
but once i figured it out it was really enjoyable, and really cute seeing her reactions!
imo the ds game is a bit too hard, for me theres just too many notes 
awesome art, great sounds, lovely little game :P

thank you so much! im very pleased you enjoyed it enough to keep playing

thank you, and thank you for the feedback! 
some cards do take time away when you perform the incorrect input, so i see where more visualization would be better

thank you so much!

what a lovely game. amazing art, incredibly silly and cute dialog, the mechanics are very nice i just wish there was more levels hehe

also very wholesome ending, love itttt

impressively polished game!

its a little difficult to line up shots with the movement, it would help if it didnt reset your direction after you were moving diagonallly, because it makes firing orthogonally way more viable

one boss spawning immediately after the last when you take too long can feel sudden when youre playing for the first time

the charging mechanic along with dashing, evolving, and big shots are all very well balance (honestly i forget about time stop and beat all the difficulties without, wouldbe been useful lol)

one more thing is i do prefer the default skin just because the different evolutions are way more visually distinct, which is very useful

but lots of juice, awesome visuals and sound effects- i love how the music and colors changes between and during boss battles, overall amazing game! hope this feedback helps :>

(1 edit)

enjoyable few enemies but i wish the floors were more distinct. in my opinion, the floors all pretty much feel the same so it becomes repetitive, if there was more enemies or something else it would help the gameplay a lot. as others said the movement feels a little limiting, and it would help to have more sfx for the enemies - but,  great art and music, whats here is enjoyable once again

alright, thank you and thank you for the feedback!

i see, very interesting! in my opinion, it would help if the hoops were just a little more spaced out, but thats your call ofc, happy balencing :)

thank you so much!

very fun and super cute art - i have to say my favorite upgrades have to be the bazooka and the springs, though i had a bit of a hard time placing the springs well for future runs originally (but that's just on me, takes some practice)

41 attemps, not great so i tried again and got 21 attemps!

i will definetely by trying to get a much better run as well, i have some ideas for strats hehe

what a lovely game, i played for quite some time!

i love the mechanic of pressing shift to move faster in the air while also slowing you down on the ground, creates a challenging rythem to the movement thats enjoyable. which makes me wish the map was bigge or in some way didnt get so crowded as it eventually becomes from what i find impossible to utilize some areas like the high ground and the strat eventually becomes "run in a circle really fast"

i wish it showed a final time survived or wave reached at the end, but my highest reached wave i believe was 16

very unique artstyle and super fun!

very enjoyable, i love the artwork and sound design, and  the gameplay mechanics are clever too. there are plenty games where the countdown acts as your time limit or health, but to have it also countdown the end of the level is a nice touch. i like how the orbs of oxygen are slow moving, so you can always play around them and collect them at a later time if needed
again, very awesome!

surprised this has no comments, one of my favorite games so far! 

took me multiple rounds to get the hang of it, but super fun, i like the fast paced risk vs reward hooping - how higher earning hoops are more difficult to score and will lose their level if you run out of time for them (however i feel like resetting all the way to level may be a little harsh)

the power ups definitely spice it up! unfortunately it feels a little cramped for space sometimes when there are many hoops at once, its frustrating when hoops keeping blocking shots, especially when its a power up, there can be even more hoops in the way and that can get annoying

overall, very lovely game, swish! (and my highscore is 223)

(1 edit)

what a lovely little experience! simple but  i absolutely love the art, groovy music, silly voice acting,  and sfx

wonderful art, very beuatiful and the book looks just as a story book. amazing voice acting too, perfect for reading a story. the music, and ambience is very good as well. everything ties together very nicely

unfortunately, I feel like the game aspect almost takes away from the story. its frustrating when you have to reset, considering that for me it feels increasingly impossible to keep awake

apart from that, everything is very lovely

thank you !

thats unfortunate, but thank you for the feedback

im glad you still enjoyed!

thank you so much, that's a pretty good score as well!
and the music is remarkable, so thank you once again
i'll definitely check out your game 

lol true!

thank you, glad you enjoyed!

thats awesome, thank you so much and im glad you enjoyed!

very interesting and of course extremely unique! it's enjoyable when you start understand which numbers are only a few strokes away from one, can be very helpful if you come across them. but also is enjoyable to just let the chaos unfold!

thank you! i definitely tried to make everything understandable 

thank you for your feedback and im so glad you enjoyed the game!

definitely a peaceful game but oddly exciting! having to manage all the books is challenging and also again feels exciting, having to select which books are best based on cooldowns and additional effects. however, i found myself desperately selecting white books for the majority of the play through, and despite multiple houses being negative at times i didnt feel the threat of a lose state

i do love all the names of the books hehe,  i love the art and overall a very great game!

thank you!

(1 edit)

absolutely amazing game!

i love the art and sfx, i like how the tutorial aspect of the game is presented through physical hints instead of only text, all very clever

lot of unique platforming possibilities, leading to a lot of creative puzzles! i thought the one where you had to avoid resetting the skulls was creative, and i absolutely love bridging with the skulls as well!
only complaint, is once having to complete the candles in a specific order, candle 4 (before 3) and candle 2 are especially difficult, i started to question if it was possible haha- It makes me think it would also be nice to be able to reset early if you mistakenly pickup a candle out of order. I'll still be sure to complete the game using the hidden mechanic and after the post-jam patch!

thank you so much! im very glad the explanations were useful

very nice game!

fun variety of minigames, and i like the voice acting at the beggining 

i wish it gave you some time to read what new minigames required before starting them

sometimes mini games felt (sorta) luck based. the speed of the temperature game can vary too much in my opinion, and in the coworker game the target can be visibly covered. but that doesnt stop the game from being fun. one time i did run out of time while having the upgrade that gives me a second life in the middle of a minigame and it was a game over :(

but overall very fun! and i love the ending as well

i definitely take that as a complement, thank you kael!

I'm glad you enjoyed Vector Needlepoint and it's movement! I tried to figure out why the music would cut lol ><;

Thank you for your kind feedback and detailed bug report

thank you! thats awesome, when I was thinking on how this game would work I did consider only having the needle for movement - and my sister said it was like spiderman too! 

thank you and I'm glad you think so! I spent a lot of time trying to get the platforming right.
Unfortunately no, that wasn't meant to happen OO; - im guessing it must be a bug to do with directions changing or otherwise unlucky level generation..

Thank you for your feedback and I'll be sure to check out your submission ! <3

Great game! for me the cannons were very difficult, It's very hard for me to change speeds quickly - maybe that's intentional or maybe its the sensitivity of my scroll wheel but it was frustrating sometimes 

Apart from that it is really fun and the graphics are wonderful!

Very simple but effective, I just wish it was more clear which objects attract to which side of the magnet

It was a little difficult, but not too difficult  - the levels require some precise input and its very enjoyable