Glad I could help!
gexolotl
Creator of
Recent community posts
For sure! I think I was a bit unclear about what I meant. Because the CPU tends to play abilities later, and is often very passive,it made me feel as if there was an imbalance between how the player and CPU were able to interact with the game. I would describe the CPU as seeming to be more like a dealer in blackjack than a direct opponent.
While this isn't necessarily a bad thing, because there is so much luck involved, new players can struggle to win consistently, even if proper strategy does give them an edge. This can make the outcome of the game feel outside of their control.
I think that it was a combination of these two factors that gave me the initial impression that the game felt unfair. A coin toss is an example of a perfectly fair game, but may feel unfair if one player gets to call heads or tails every time, since the other player isn't given any control.
While probably outside of the scope of a game jam, some form of progression where different opponents play in unique ways and become more difficult would be a good way to introduce players to the mechanics and teach them how to develop their skills, similar to other luck-related games like Balatro.
Please don't take this as me saying the game was bad, as I really enjoyed it and thought it was very creative. Just wanted to provide some form of feedback for improvement, in case you were interested!
Thank you for pointing that out! I have updated the scaling here: https://drive.google.com/file/d/1b0Ut_DSF9DoHX-IFyKMI_EKhSkrTyCyf/view?usp=shari...
Other than the scaling, the project is identical!
