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gevillydev

45
Posts
7
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4
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A member registered Jan 10, 2023 · View creator page →

Creator of

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Fun little sh!tpost game

Cute little game

Absolute peak

Good soup

This is a really good remix on Buckshot Roulette

The ending kind of threw me but overall this was a neat little game and I'd love to see more of it

Oh I didn't realize he played it lol. Thank you

Oh also, full screen wasn't working properly on the web version

I got the ending where I was "too greedy"

Anyways, this game is cute but LORD those deaths last way too long. It was funny the first time but it gets old quickly, especially in the second level (which nearly made me quit the game). A lot of things just kind of overstayed their welcome

Nonetheless, I liked the sound effects, music, etc. and I think it's a neat use of the theme

I agree! Honestly, the only reason it doesn't is because I'm not at all skilled in making video games lol (if you look at my profile, it's all VERY basic stuff)

my apolocheese

I cannot tell if you're trolling or not

The jumpscare or the music? I'm afraid to increase the jumpscare sound cause it already hurts my ears

I absolutely loved this!

Also idk where else to put this but if you go into the Goon Lyfe room then you have to redo all the puzzles when you exit

The Buckshot Roulette parody was neat

Same goes for the puzzle in room two

When I clicked on the xylophone I couldn't leave it and had to reboot the game (idk if this is also an issue on the download version)

Had to use a reverse text translator cause my brain was struggling to decipher this lol

Thank you

Done!

Whoops my hand slipped

Thanks!

This was pretty good!

I think the idea is that you can't move, you can only look around and click the button

The red stop followed by clicking the green flag again should reset the game

v2.0 is out, now with a multiplier and volume controls!

v2.0 is out, now with a multiplier and volume controls!

Absolute cinema.

Holy sh!t so I've actually been looking for a program exactly like this (like some kind of library/hub world with real books in it)

Unfortunately this is running really bad on my computer. If I may make a suggestion, maybe implementing some kind of resolution adjuster? Like an option to lower the visual quality for it to run better on underpowered computers

Regardless though, fantastic work

I don't know what Netorare is

I'm glad you like the game!!

9/10

Great game apart from some lag. Especially impactful as someone who has Major Depressive Disorder

I agree. Problem is, I'm not quite sure how to do that with Twine, but I'm under the impression it's not impossible, so definitely something I'm looking into

I love the idea of that, I'm just not sure how to implement those things with Twine. If I can figure it out, though, for sure for sure

Hehe

I like that idea a lot, yeah

Thank you for the kind words. Yeah, this was made very quickly as a shitpost but when I have the time to make an updated build, I will be sure to include more features! A multiplier is a really good idea

Why does the green flag mean play?
I made this with Scratch, that's just their start button and there's not a good way to convert the project to a functional/not buggy HTML file without retaining that

Is the UI supposed to be like a video player type of UI?
If you mean the menu options in the top left, again, just a byproduct of making stuff with Scratch. If you mean the game itself (like the text being timed instead of click-through), that was just a lot simpler to code because of the limitations with Scratch (if you're wondering why on earth I used Scratch, to put it bluntly, any more complex coding stresses me out and game development isn't a passion of mine anyways, I just like new ways to tell stories lol)

Was there a storyline?/Were the characters' stories related or connected?
Not really, no. It's a group of friends (if you want names, the one on the left is Trey, the one in the middle is Axel, and the one on the right is Ruby) around a campfire telling made-up stories to freak each other out, that's it. Very simple premise, was just the most clear-cut way to implement all of the themes for this jam, given my skill level, preferred game-style, and the time constraints.

On the other notes/constructive criticisms:
These are all really good notes and presented in a very respectful manner, which I appreciate. Whenever I have the time to make an updated build of this game, I'll definitely implement these (most of them, at least)

Thank you so much for all the notes and the kind words!

ah gotchu

It says it needs a password

cool