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GettingRekt

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A member registered Jul 30, 2017 · View creator page →

Creator of

Recent community posts

Thank you for the feedback! You are correct that the % done could have done with a more noticeable progress bar.

Thanks for the feedback! Indeed it is a soda can for the collision effects (and Pepsi in a bottle for the Lawnmower-into-the-pool effect (not that I think anyone really played that far!)

Nice polish with the ball switching colour to the same as the player that touched it and some sweet tunes. It also fit the theme really well

Thank you, I'm glad that you stuck with it a couple of runs without too much frustration :)

Thank you for the feedback. It was indeed created for mobile since my goal was to learn to build for mobile. That's why the controls are really sparse with only 2 modes, "Full throttle" or "slam the brake!" based on current touch-Y-position vs previous touch Y-position

Thank you for playing and your feedback. I guess I should have added some indicators for how close to converting the enemies were (soundwaves with the wrong pitch/song gave negative "hype" making it really difficult to convert them).

Thanks! I'm glad to hear it, the levels was a bit lacking. Its just never enough time to make everything!