Really polished entry, I found it quite hard to understand what impact my actions had (if any) on the puzzles when there was multiple "wires" between buttons and obstacles.
Recent community posts
Thank you for the feedback! Yeah the game has a difficulty curve like Xcom where loosing a soldier (stalk) early makes it really difficult to catch up. And having a good start snowballs and makes it almost too easy.
Thank you for the feedback. It was indeed created for mobile since my goal was to learn to build for mobile. That's why the controls are really sparse with only 2 modes, "Full throttle" or "slam the brake!" based on current touch-Y-position vs previous touch Y-position
Thank you for playing and your feedback. I guess I should have added some indicators for how close to converting the enemies were (soundwaves with the wrong pitch/song gave negative "hype" making it really difficult to convert them).