Thank you for the feedback! You are correct that the % done could have done with a more noticeable progress bar.
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Thank you for the feedback. It was indeed created for mobile since my goal was to learn to build for mobile. That's why the controls are really sparse with only 2 modes, "Full throttle" or "slam the brake!" based on current touch-Y-position vs previous touch Y-position
Thank you for playing and your feedback. I guess I should have added some indicators for how close to converting the enemies were (soundwaves with the wrong pitch/song gave negative "hype" making it really difficult to convert them).