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Hey, sorry to hear about this. Whenever you need to turn, hold down the left or right arrow key for several seconds while also holding the left ctrl key. Listen to the pace of the heartbeat (or, later, the pitch of the navigation spell) to understand when you’re facing your target. Then, press and hold the up arrow key to walk forward. You can listen again as you walk and readjust your angle if you need to.
Sometimes players think that one button press turns them 90 degrees and that the movement occurs on a grid, but that’s not the case. The game uses a slow turn speed.
Let me know if this helps. If it doesn’t, I can post a quick demo for you.
Hey there, thanks for commenting! We're really happy to hear you liked the game, and we appreciate your feedback on the story.
This may only be a small consolation, but most of the stories I write are connected, and the characters in this game are especially dear to me. Although I don't have a direct sequel or prequel to offer at the moment, The Story of the World (a radio drama) and cemetery (a short story) both hint at an overarching context.
There's also a hidden scene in HEARtREAD, which I won't talk about on here, but you can email me if you're curious.
Thanks! Feel free to hit us up again if you have more thoughts!
This is great. The feeling of fast keyboard-only movement and menu navigation is bringing me to a kind of muscle memory that I haven't used since The Magic Candle II, which is a super welcome throwback. The way you have to dance around enemies to get the drop on them is interesting, too---there's more strategy to it than it seems at first glance. Very cool!